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Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby Vinny002 » Thu Jun 18, 2020 4:59 am

Question for you, is the new version of FG space shuttle released yet? Thanks! Cheers, Vincent.
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Thu Jun 18, 2020 10:56 am

Vinny002 wrote in Thu Jun 18, 2020 4:59 am:Question for you, is the new version of FG space shuttle released yet? Thanks! Cheers, Vincent.


Not since December 2019 for the stable release.
Latest improvements are as usual available on the dev branch .
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby eatdirt » Mon Jun 22, 2020 12:26 am

Great job, Gingin!! I did a pull of fgspaceshuttle devel-branch today to have the surprise to discover the new interior :) Super nice!

I just flew a launch from KTTS and toyed with the new screens.

I've spotted a few things.

One is that I still don't get the numbers on the white side of the ADI ball, the little dark squares are just never displayed, so I suspect something is going on here, maybe some graphics-drivers dependent things?
The other little annoyance I am seeing is that, with the new blue screens, as soon as the screen brightness is lower down, it seems to me that the contrast between the foreground letters and the background diminishes even more that the overall brightness, and it becomes quite hard to read the screen not a full luminosity. I did not toy with all the other options to check how it goes, like the "screen realism" things etc... And maybe that is closer to the real Shuttle, but maybe some tweaking could be done?

Oh, the launch trajectory to ISS was on the spot!!!

Cheers,
Chris.
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Mon Jun 22, 2020 9:02 am

Glad you like it :)

For the ADI, could you check the pm we had about that a month ago ( and to check the code line I gave you )
That is really weird indeed,.

For the brightness , I always play with screen realism on, and no problem with low brightness .( and it is much more realistic luminance wise )
With tout that option , it is hard to read with no brightness , but even with full dark background
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Mon Jul 13, 2020 10:44 pm

Final MEDS APU layout resizing on the left ( real on the right)

Image
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby amalahama » Tue Jul 14, 2020 12:52 am

Look superb GinGin!
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby eatdirt » Tue Jul 14, 2020 9:46 pm

Hi there,
don't have too much time these days for exhaustive testing, but I did an orbital insertion with last snapshot of fgspaceshuttle. I've spotted some (minor) issues on the PFD; here they are:

1) The numbers at the edges of ADI ball's vertical and horizontal scales are not readable, it looks like there is a superimposition of two numbers together (looks like 150 or 180)

Image

2) SPEC0 and SPEC6 are badly formatted, best with the picture (see item number misalignements on SPEC0 and FA FF misalignments on SPEC5)

Image


3) For the missing black square, I see that I have:
Code: Select all
.setColorFill(0.2,0.2,0.2)

line 4159 of p_pfd.nas; but somehow it is not rendered!

Cheers,
Chris.
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Tue Jul 14, 2020 10:36 pm

amalahama wrote in Tue Jul 14, 2020 12:52 am:Look superb GinGin!


Thanks :)




@EatDirt: Thanks for the tests

1) The numbers at the edges of ADI ball's vertical and horizontal scales are not readable, it looks like there is a superimposition of two numbers together (looks like 150 or 180)


Really weird.
It is like if both medium ( 5°) and high (10°) rate mode were superimposed


For the missing black square


Same than above, I don't observe that with the last dev version and FG 2018.3
I have to download 2020 to see if it is related.

For the background square, they are still white in your screen indeed
Could you check line 273, you should have a grey background with RGB in dark grey

Code: Select all
p_pfd.adi_sphere_bg = device.ADI.createChild("path")
        .setStrokeLineWidth(1)
   .setColorFill(0.88,0.88,0.88)
   .setTranslation (255, 175)
        .setColor(1,1,1);


I have that

Image




2) SPEC0 and SPEC6 are badly formatted, best with the picture (see item number misalignements on SPEC0 and FA FF misalignments on SPEC5)


I noticed that also not too long ago.
I checked with older screens from 2 years ago, and it was already the case with previous SSU font also.

I think Thorsten calibrated the svg elements for the liberation font that was used first when the Shuttle add on was created

I will go through every dps pages to adjust the svg to the SSU font ( that is just some translations here and there, that should be way quicker than the pfd work )
I wanted to do it anyway to add some elements in some dps pages.

I almost finish the MEDS part.
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Sat Jul 18, 2020 10:40 pm

I finished some work on MEDS for now.

APU/HYD

Image


OMS/MPS

Image


SPI

Image


Some minor stuffs here and there, like MEDS menu

Image

Image

Image

Image


Or Red polling cross when no IDP is driving a CRT or DPS failure

Image


And some other adjustements

I will push it for a merge request next week, just the times to retest everything one more time.
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby wlbragg » Sun Jul 19, 2020 5:26 am

Really nice work GinGin!
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Sat Jul 25, 2020 2:25 pm

wlbragg wrote in Sun Jul 19, 2020 5:26 am:Really nice work GinGin!


Thank you Wayne :)
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Sat Aug 29, 2020 5:46 pm

I finished with OPS 1 display rework, and almost done with RTLS one.
Slowly but surely progressing :)


Stage 1

Pitch ladder ( 70,60,50,40) are quite nice to see if Shuttle is following the correct open loop guidance during first stage.
It indicates roughly the pitch that should have the Shuttle when passing those marks.

Plus the STG ( staging) value on the EAS airspeed on bfs display.
Cursor should be below that value ( 145 ktsish) to have a correct aerodynamical pressure for SRB separation

Image



Stage 2

Nothing really new.
Usefull line above the nominal trajectory is the vertical profile that will follow guidance for a TAL abort, reflecting a higher altitude MECO ( 360 kfeet ish)

Image
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby eatdirt » Sat Aug 29, 2020 10:53 pm

Hi folks,
Gingin, that is looking great!

I've tested a shuttle snapshot today, that was awesome, I could see all the little things you tuned, like the position of the horizontal red/yellow bar etc.. I see you've also fixed the "MEDS MSG ACK" label, etc...
Well done!
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby amalahama » Sun Aug 30, 2020 3:38 pm

So nice gingin! Do you plan to overhaul OPS3 with all the drag lines too?
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Wed Sep 02, 2020 10:30 pm

Thanks guys, glad you like those small details that really add to the immersion in my opinion :)

@Amalahama: Yes, I will do it once I will have cover the rest of dps display.
The aim is to have usable in game drag lines and hard/soft trajectory boundaries. So it will take a bit more time than OPS 1 to have something usefull and not just placeholder lines.



So far, I finished with OPS 6 also.
Reworking mainly the BFS part of mm 601

PASS Display

Image


Nice dim/dust effect
Image



BFS display
A lot of usefull informations on that display

Image



And new MECO cue
Small marker near CO ( cut off)
PD is for pitch power down
On the BFS, we can see the -2° angle of attack resulting from PPD before MECO ( the scale also shows it, even if it wasnt really used in real)

Image
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