Richard wrote in Sun Dec 09, 2018 11:48 am:I'd expect some improvement by using single sided surfaces as it easily and quickly culls surfaces that can't be viewed because their normal is away from the view.
I am amazed at how many switches and breakers we have isolated and activated to date
wlbragg wrote in Sun Dec 09, 2018 1:53 pm:Richard wrote in Sun Dec 09, 2018 11:48 am:I'd expect some improvement by using single sided surfaces as it easily and quickly culls surfaces that can't be viewed because their normal is away from the view.
My testing was anything but definitive, but it appeared to help with the rendering in interior view as you scrolled around. As you know that interior mesh has to be one of the heaviest in FG and that entire interior detailed mesh was double sided.
Back when were troubleshooting/optimizing the ND/MapStructure stuff (around 2012 IIRC), we would simply instantiate the corresponding displays inside a GUI dialog without loading any particular aircraft/cockpit to be able tell the impact of just doing the displays
Another thing that we were regularly doing is loading just the 3D model of the cockpit in osgviewer/fgviewer to determine the load caused by the cockpit mesh.
I don't have access to a system with a 16gb GPU, and I never have been able to load the shuttle
But it would definitely be interesting to have more data
Hooray wrote in Sun Dec 09, 2018 2:37 pm:. As a matter of fact, I don't have access to a system with a 16gb GPU, and I never have been able to load the shuttle, let alone fly it.
Thorsten wrote in Sun Dec 09, 2018 6:28 pm:If you want to submit a patch and gather that data, you're very welcome. If you want me to gather that data, I have to decline - I feel I largely have the data I need to make decisions how do design things and my time is better spent improving the Shuttle or FG in general.
Be careful though, the OMS timing should be properly timed.
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