Board index FlightGear Development Spaceflight

Space Shuttle

Discussion about development and usage of spacecraft

Re: Space Shuttle

Postby wlbragg » Tue Dec 01, 2015 5:14 pm

I'm working on cleaning up the panel text texture, please verify what the missing (bottom text) is under the ADI Attitude. Is it Auto?
I've already re-positioned some of the offset text and added the missing P on PITCH.
Still need the H on LVLH and a couple bounding lines.

Image

EDIT:
Also is that text left of ERROR on the ADI?
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby legoboyvdlp » Tue Dec 01, 2015 5:24 pm

Okay :)
All went well, except for speed.
It had decayed to just below Mach 25 by the time I reached OMS 2 burn, and regained to Mach 25.28 by the time it finished.
I did notice that it started at 26.48 or so....
User avatar
legoboyvdlp
 
Posts: 7388
Joined: Sat Jul 26, 2014 1:28 am
Callsign: YV-LEGO
Version: next
OS: Windows 10 HP

Re: Space Shuttle

Postby Thorsten » Tue Dec 01, 2015 5:40 pm

It had decayed to just below Mach 25 by the time I reached OMS 2 burn, and regained to Mach 25.28 by the time it finished.
I did notice that it started at 26.48 or so....


Just where did you think the energy to gain 300 km altitude came from? :-) It's your kinetic energy, being converted into altitude. if you're not under thrust, you get slower when you get higher in orbit, you gain speed as you get lower.
Thorsten
 
Posts: 11441
Joined: Mon Nov 02, 2009 8:33 am

Re: Space Shuttle

Postby wlbragg » Tue Dec 01, 2015 5:45 pm

If AUTO is correct, I think all I need is the text right of ERROR?

Image
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby Thorsten » Tue Dec 01, 2015 5:55 pm

Without having much time on my hands - the layout of all panels is given in the appropriate sections of the crew manual - that's what I usually consult.
Thorsten
 
Posts: 11441
Joined: Mon Nov 02, 2009 8:33 am

Re: Space Shuttle

Postby wlbragg » Tue Dec 01, 2015 6:01 pm

OK, I figured you'd see that panel in your sleep! :)
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby legoboyvdlp » Tue Dec 01, 2015 6:04 pm

Silly me!
Looks like I need togo back into the Physics textbooks
:)
That's great. What worried me was that the trajectory map just showed a partial orbit, not a couple of them, as I have seen in some screenshots.

Wlbragg, I love being able to type in the cockpit, without having to use the menu. Nice work.
User avatar
legoboyvdlp
 
Posts: 7388
Joined: Sat Jul 26, 2014 1:28 am
Callsign: YV-LEGO
Version: next
OS: Windows 10 HP

Re: Space Shuttle

Postby wlbragg » Tue Dec 01, 2015 6:37 pm

@legoboyvdlp, thanks, I should have the ADI in shortly.

It wasn't AUTO, it was REF and the other is RATE.
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby wlbragg » Tue Dec 01, 2015 8:21 pm

wlbragg wrote in Tue Dec 01, 2015 6:37 pm:@legoboyvdlp, thanks, I should have the ADI in shortly.

I spoke to soon, this is a bit more complicated than I anticipated, some of these are push buttons indicator lights and also stand alone indicator lights. So it will be a bit more work than "shortly". :(
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby Richard » Tue Dec 01, 2015 10:38 pm

wlbragg wrote in Tue Dec 01, 2015 5:45 pm:If AUTO is correct, I think all I need is the text right of ERROR?


Not exactly sure; I used this as a reference http://www.jonbrack360.com/endeavour_fd_down/
and it's got one of those bits of velcro over it and you can't see the other one as it's behind the stick
Richard
 
Posts: 748
Joined: Sun Nov 02, 2014 10:17 pm
Version: Git
OS: Win10

Re: Space Shuttle

Postby wlbragg » Tue Dec 01, 2015 10:53 pm

wlbragg wrote in Tue Dec 01, 2015 6:37 pm:It wasn't AUTO, it was REF and the other is RATE.

Thank Richard, I found it in the manual, but thanks for the link to the 3D cockpit. I wish it was lit up though. I'm doing the push buttons with lights and their corresponding indicators. I'm guessing right now as to exactly what they look like lit up.
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby Richard » Tue Dec 01, 2015 11:42 pm

wlbragg wrote in Tue Dec 01, 2015 10:53 pm:
wlbragg wrote in Tue Dec 01, 2015 6:37 pm:It wasn't AUTO, it was REF and the other is RATE.

Thank Richard, I found it in the manual, but thanks for the link to the 3D cockpit. I wish it was lit up though. I'm doing the push buttons with lights and their corresponding indicators. I'm guessing right now as to exactly what they look like lit up.


Try this one then http://www.jonbrack360.com/endeavour_fd_up/
Richard
 
Posts: 748
Joined: Sun Nov 02, 2014 10:17 pm
Version: Git
OS: Win10

Re: Space Shuttle

Postby wlbragg » Wed Dec 02, 2015 1:26 am

Thank's Richard, unfortunately it still doesn't show the ones I need in their active state.

Image
This is how I have it now, A green light to show what is active. Right now there is something always active, depending on startup values, I suppose eventually this should be tied to a main power bus.


Image
This one makes it look like barber pole talk backs.


Image
I don't think it is. If you look at the illuminated panels, all the labels are lit up. I wonder if when the CSS/AUTO is active if the labels on the push buttons are lit as well?


Image
This is what the barber poles look like.


Image
Same with these, is there a letter L | R or U | D That is illuminated when active, is there also a background effect for half the display that is lit in some manner?
Image
Last edited by wlbragg on Wed Dec 02, 2015 1:37 am, edited 1 time in total.
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby wlbragg » Wed Dec 02, 2015 1:36 am

Maybe we can light up the all the texture text in some fashion, I haven't looked at how the hud text and monitor text are lit.

We can use Implicit Lightmap for all the texture text, yes?
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
User avatar
wlbragg
 
Posts: 5208
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/AMDRX480

Re: Space Shuttle

Postby Richard » Wed Dec 02, 2015 2:13 am

wlbragg wrote in Wed Dec 02, 2015 1:26 am:Thank's Richard, unfortunately it still doesn't show the ones I need in their active state.


I'd guess looking at the size of it that there is a single bulb so the whole thing lights up when pushed. It's only usually the panel legends that are always illuminated.

wlbragg wrote in Wed Dec 02, 2015 1:26 am:This one makes it look like barber pole talk backs.


I would imagine that it is blank when inactive, if that's what you mean. The illumination looks like it is coming from the panel edge lighting.

wlbragg wrote in Wed Dec 02, 2015 1:36 am:Maybe we can light up the all the texture text in some fashion...
We can use Implicit Lightmap for all the texture text, yes?


That's what it was made for. It's really easy to add and with photo derived textures it looks really good.

One final thing is that it is wise to define properties somewhere for the rgb values for the colours. I did this on the F-15 after spending hours going through all of the files to change the colour to be more white than red; and I wish I'd started with this concept. Have a look at the left side panel in the F-15 for the back lighting and use of properties for colours if you're not sure.
Richard
 
Posts: 748
Joined: Sun Nov 02, 2014 10:17 pm
Version: Git
OS: Win10

PreviousNext

Return to Spaceflight

Who is online

Users browsing this forum: No registered users and 1 guest