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Space Shuttle

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Re: Space Shuttle

Postby Thorsten » Mon Nov 26, 2018 6:45 pm

Pointing is what you think it is, but these warning are unrelated to the problem (which I believe we have now identified).

Basically JSBSim is telling us that X in itself isn't a sum unless there's Y added, so it won't do any summing.
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Re: Space Shuttle

Postby wlbragg » Tue Nov 27, 2018 2:47 am

Nice function, this new check in the parser - who'd have thought there's that much stuff...

I'd imagine there is a lot of aircraft that could stand to be checked now.
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Re: Space Shuttle

Postby Thorsten » Tue Nov 27, 2018 10:49 am

@GinGin: Care to enlighten me how to switch the alarm tones off? Fixing the root cause may not always be possible, and working in a noisy environment sure ain't fun...
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Re: Space Shuttle

Postby GinGin » Tue Nov 27, 2018 11:47 am

Sure, by depressing the red button Master Alarm Pushbutton on F2 and F4 panels

It will cancel the Klaxon/Siren Class 1 or Alarm Class2, but it will let the visual alarms on central warning panel and SM alert
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Re: Space Shuttle

Postby Thorsten » Tue Nov 27, 2018 3:23 pm

The new trajectory display is ready (and the old no longer available):

When will the next S-band communication be possible? Horizon and comsite display function:

Image

When will be the next opportunity to de-orbit to an emergency landing site? Trajectory prediction and filtered landing site display function:

Image

Visualization of planned OMS burns:

Image

TAL planning and situational awareness:

Image
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Re: Space Shuttle

Postby eatdirt » Tue Nov 27, 2018 5:08 pm

Amazing guys!!!!

The 3D models, Florida, the map, woo!!!
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Re: Space Shuttle

Postby wlbragg » Wed Nov 28, 2018 3:11 am

Thorsten, i took a glance at the KU antenna code, look pretty complicated. Do you have any idea why it is not stowing correctly and where I should look first?
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Re: Space Shuttle

Postby Thorsten » Wed Nov 28, 2018 6:13 am

I've already pushed a change that will zero the angles when a stow command is received - it still has transients, but the final position will be okay.

But we do need the 3d work for the master alarm buttons on F2, F4 and A7 :mrgreen:
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Re: Space Shuttle

Postby GinGin » Wed Nov 28, 2018 10:50 am

Very nice work guys :)

Sorry for the Master Alarm Wayne , my fault xD
I am pretty interested in creating satellites, what software do I need to learn to do 3 D in FG?

Blender from what I understood?
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Re: Space Shuttle

Postby legoboyvdlp » Wed Nov 28, 2018 1:19 pm

Blender is the usual tool, but sketchup, AC3D, really any 3D software that can export to .ac format is fine.
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Re: Space Shuttle

Postby wlbragg » Wed Nov 28, 2018 2:53 pm

OK, thanks. Good trade!

No worries GinGin, its a simple thing.
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Re: Space Shuttle

Postby wlbragg » Wed Nov 28, 2018 2:56 pm

wlbragg wrote in Tue Nov 27, 2018 2:47 am:
Nice function, this new check in the parser - who'd have thought there's that much stuff...

I'd imagine there is a lot of aircraft that could stand to be checked now.

I just found out the c172p had 4.
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Re: Space Shuttle

Postby legoboyvdlp » Wed Nov 28, 2018 4:56 pm

I've updated the osm2city - fixing some major issues due to a bug in osm2city (passed fix to vanosten). Please re-download if you got the .zip or git pull.

While testing I found another problem with the landclasses, so I'll have to rerun ogr-decode and tgconstruct in part as well. Sorry... it'll be another download / pull! Hopefully not a large one given its a very minor change.


@Thorsten, any roads not in osm2city are dirt tracks. Maybe we could change the road texture in that tile from asphalt to dirt (or allow people to edit the regional materials to do that manually in case some people don't use the osm roads)?

Another alternative is to use "textured lines" in terragear. However, I believe that is experimental and doesn't support the traffic shader.
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Re: Space Shuttle

Postby wlbragg » Wed Nov 28, 2018 6:18 pm

>I believe that is experimental and doesn't support the traffic shader.

That would be to bad, I used it in the Kansas scenery for all different types of roads including dirt road.
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Re: Space Shuttle

Postby timewind » Wed Nov 28, 2018 9:04 pm

Gentlemen, your work, so far, is really impressive. I have two questions, however.

1) I downloaded FlightGear and then grabbed Space Shuttle from game menu. Then I'm running FG and I see some missing textures (visible as blue elements on the pic below).
Image

2) Are any of you familiar with Reentry (An Orbital Simulator) project? One guy has been working on it for 4 years so far. Currently, vehicles from Mercury/Gemini and Apollo missions are available (still in Early Access though) and he would like to work on Space Shuttle at some point. Maybe some of you would like to cooperate with him as well in the future? Link below:
https://store.steampowered.com/app/8821 ... Simulator/
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