TheTom wrote:I will add a new element type to render symbols from a "Cache-Texture" to improve speed of canvasses showing lots of symbols like eg. the navigation display. You will basically be able to set position (maybe rotation) and index of the symbol in the cache-texture and possibly a color for each instance...
Richard wrote:I'm currently not sure if we can share the canvas elements across displays, so I've made copies of everything for each display. The implementation as it stands is still a work in progress and I'm sure there will be more changes later. The important thing is to get the avionics built and once we reach a point where most of the displays are done then we can optimise it.
Thorsten wrote in Mon Feb 22, 2016 7:27 am:Translation alone doesn't do the trick as the bar just moves around. Translation/scale is a bit more tricky because you need to know the exact pixel size and position of the rectangle in the assumed coordinate system to compute the right trafo - which took me six tries to get right. So there's a lot of hand-editing involved, but it's now a viable workflow.
wlbragg wrote in Tue Feb 23, 2016 9:06 pm:There is also another "hidden" stray panel. It is hidden in the bulkhead.
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