Thorsten wrote in Mon Nov 02, 2015 6:07 pm:@Richard: I've observed a problem with the flight path marker in the canvas HUD - it doesn't seem to point accurately... During ascent in the inverted phase, I've had a negative vertical speed, but saw the marker above the horizon (I have a screenshot of that if needed). Also, upon final, it basically led me a good bit ahead of the runway. Could you check? I assume this works for the F-15 and it's just some parameter that needs to be tweaked.
The marker is simply alpha / beta - it's not a projection of trajectory;
You did the z-fighting after I 'branched' the FSWeekend milestone
the pressure vessel even survived the ET explosion, though most of the orbiter fuselage was destroyed, so one could sort of keep the in-cockpit visuals, but render a heavily damaged model of the forward fuselage.
<!-- cockpit damage-->
<model>
<path>Aircraft/SpaceShuttle/Models/cockpit-damage.xml</path>
</model>
<!-- cockpit no damage -->
<animation>
<type>select</type>
<object-name>Fwd_Window_Assy</object-name>
<object-name>Roof_Assembly.001</object-name>
<object-name>spaceshutt_spstob_1</object-name>
<object-name>spaceshutt_spstob</object-name>
<object-name>spaceshutt_spstob.001</object-name>
<object-name>inboard-elevon-left</object-name>
<object-name>inboard-elevon-right</object-name>
<object-name>outboard-elevon-left</object-name>
<object-name>outboard-elevon-right</object-name>
<object-name>spaceshutt_spstob_2</object-name>
<object-name>spaceshutt_spstob_4</object-name>
<object-name>spaceshutt_spstob_3</object-name>
<object-name>spaceshutt_spstob_eal</object-name>
<object-name>SpeedBrakeL</object-name>
<object-name>SpeedBrakeR</object-name>
<object-name>BodyFlap</object-name>
<object-name>heatshield</object-name>
<object-name>GearDoorR</object-name>
<object-name>GearDoorL</object-name>
<object-name>NoseDoorR</object-name>
<object-name>NoseDoorL</object-name>
<object-name>cockpit-front-glass-outside</object-name>
<object-name>omsLeft</object-name>
<object-name>omsRight</object-name>
<object-name>RMS.Base</object-name>
<object-name>SSME</object-name>
<object-name>KuReflector</object-name>
<object-name>Arm</object-name>
<object-name>Gimbal.Alpha</object-name>
<object-name>Gimbal.Beta</object-name>
<condition>
<equals>
<property>/fdm/jsbsim/systems/failures/shuttle-destroyed</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- shuttle destroyed -->
<animation>
<type>select</type>
<object-name>Fwd_Window_AssyD</object-name>
<object-name>Roof_Assembly.001D</object-name>
<object-name>spaceshutt_spstob_1D</object-name>
<condition>
<equals>
<property>/fdm/jsbsim/systems/failures/shuttle-destroyed</property>
<value>1</value>
</equals>
</condition>
</animation>
How do you want me to submit this, in development as usual or a new branch?
Right now, there are only 3 damage objects that are part of the select animation for the damaged crew compartment configuration, however the select animation for non-damaged configuration is fairly extensive.
I see that none of the SRB and ET (launch effects) are recorded, any reason you would be opposed to me adding all of it to the flight recorder?
Looking at failure.nas it appears the cockpit should be in a free-fall condition but it isn't. There is still limited areo control available?
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