Thorsten wrote:My question wasn't so much about license but about, well, let's say collaboration. Since everyone needs displays, it could make sense to just code a display rendering module which everyone uses for instance so there'd be no need to share any code (or to be even able to code). But you answered that on the side.
We're strictly GPL - which sort of makes sense with commercial applications involved. Also, I've come to appreciate the virtue of work not being lost in case a contributor moves on to something different (or dies) and you can't ask any more. And of course the Linux distributions also take licensing pretty seriously, so there's some effort in content auditing for license complicance done.
RMS implementation is quite complete (inverse kinematics included)
Richard wrote in Fri Apr 15, 2016 9:34 pm:At the moment we're waiting for someone to volunteer to draw [... the PFD... ] as I think it's beyond our abilities currently. I spent many hours trying to draw it and didn't really get anywhere. If someone can draw (in SVG) the PFD then we animate it; it's just the basic drawing that I struggle with, all of those ticks and circles seem to require inkscape skills that I don't have...
Hooray wrote in Tue Apr 19, 2016 7:32 pm:I don't know anything about the requirements, but if the corresponding SVG elements are basically "identical" or can be created in a parametrized fashion, you could automate this to some degree;
Presumably, most of the more experienced coders around here, would rather use code to create such elements procedurally than having to learn how to use Inkscape, and I guess that also applies to the PFD
One of the things that I didn't get working was the program to create the SVG for the ADI ball thing.
Hooray wrote in Tue Apr 19, 2016 8:00 pm:One of the things that I didn't get working was the program to create the SVG for the ADI ball thing.
I think the "ADI ball thing" was once mentioned before, IIRC when omega95 was working on the ADI for the SpaceShipOne (?); I think we arrived at the conclusion that SVG was for 2D and not particularly suitable for coming up with 2D vector graphics representing a 3D model that needs to be animated/rotated later on.
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