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Space Shuttle

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Re: Space Shuttle

Postby Thorsten » Sat Feb 06, 2016 12:31 pm

And works all the way to MECO... (doesn't rotate to upright position late into the flight yet, and has some quirks, but delivers into orbit with remarkable precision). :mrgreen:
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Re: Space Shuttle

Postby Thorsten » Mon Feb 08, 2016 12:00 pm

Image

Another gem done... the fuel cell management display, You can see power consumption change as you switch on and off equipment, you can deduce a couple of failure modes from the line temperature readings, you can see the line temperatures react to switching line heaters on,...

It just remains to include the purge sequence. And then to model the power distribution better downstream of the fuel cells...
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Re: Space Shuttle

Postby Thorsten » Sun Feb 14, 2016 8:40 am

We now have a properly modeled and displayed electrical system aboard. You can shorten out any bus from any attached system. Buses can be tied to share the load. Fuel cells can fail which requires bridging.

Fuel cells can lose efficiency and need to be purged - this is apparent from their voltage response to load. The purging procedure must be done as in the manual, if the purge line isn't heated, reactants may or may not freeze up and block the line. Reactant throughput on the avionics display reflect both the increased throughput during a purge and the freezing of the line.

Nothing of this is too relevant for the casual Shuttle user, but if someone is interested in proper failure simulation and response training, it's all there :-)
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Re: Space Shuttle

Postby Vladimir Akimov » Sun Feb 14, 2016 5:12 pm

This stuff looks stunning!
You know me from youtube :)
I'm VladFlyer, take a look :

https://www.youtube.com/channel/UCBOvOg ... yNsYKuAxbw
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Re: Space Shuttle

Postby Thorsten » Mon Feb 15, 2016 3:58 pm

The Avionics has with the latest addition of the cryo systems monitor now 20 of the DPS pages implemented :-)
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Re: Space Shuttle

Postby legoboyvdlp » Mon Feb 15, 2016 4:03 pm

Good -- can't wait for the Orbital Ops tutorial to be finished sometime in the distant future, so as to be able to fly this monster :)
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Re: Space Shuttle

Postby wlbragg » Thu Feb 18, 2016 7:07 pm

Code: Select all
 <binding>
                <command>set-tooltip</command>
                <tooltip-id>Dap Mode</tooltip-id>
                <label>Pitot Heat: %s</label>
                <mapping>on-off</mapping>
                <property>controls/anti-ice/pitot-heat</property>
            </binding>


What is the tooltip-id used for?
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Re: Space Shuttle

Postby Gijs » Thu Feb 18, 2016 7:10 pm

From http://wiki.flightgear.org/Tooltips

The tooltip-id is important to distinguish when the mouse moves over different scene objects (with potentially the same tooltip), or crosses between different objects without an intervening hit on an area with no tooltip assigned. In both cases, the ID is necessary to give correct updating.
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Re: Space Shuttle

Postby wlbragg » Thu Feb 18, 2016 8:02 pm

Thank you!
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Re: Space Shuttle

Postby wlbragg » Fri Feb 19, 2016 10:45 am

Fuel Cell 1, Main Bus A, etc., toggle and breaker style push button switches are pushed (first row of SpaceShuttle/Electrical Power). I would appreciate an opinion on the switches range of motion before I do much more as it is fairly tedious to get the positions and all the code input.

Thanks
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Re: Space Shuttle

Postby Thorsten » Fri Feb 19, 2016 1:45 pm

They look fine to me (admittedly I don't know what the real thing's range of motion is...).
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Re: Space Shuttle

Postby wlbragg » Sat Feb 20, 2016 6:41 am

Here is a high res layout of the crew cabin. Very helpful if you need to know how something really looks.
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Re: Space Shuttle

Postby Thorsten » Sat Feb 20, 2016 7:11 am

I think you're (literally) enjoying these visuals in FG - the photographer Jon Brack is the same who kindly agreed to let us use his pictures for the panel textures :-)
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Re: Space Shuttle

Postby Hooray » Sat Feb 20, 2016 1:05 pm

lol, if you haven't done that already, you may want to consider adding such contributions to $FG_ROOT/Thanks or the aircraft-specific equivalent you have in the spaceshuttle folder - so that future contributors are aware of such permissions
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: Space Shuttle

Postby Richard » Sat Feb 20, 2016 1:24 pm

wlbragg wrote in Sat Feb 20, 2016 6:41 am:Here is a high res layout of the crew cabin. Very helpful if you need to know how something really looks.


All of the links I used are here: https://sourceforge.net/p/fgspaceshuttl ... -links.txt
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