Hi there,
we've fix the script with Chris, that you can find there:
https://github.com/chris-blues/Nasa2FGearthviewI am playing with the 16K textures and the UFO, that's just beautiful, well, more, that is quasi perfect even when flying super low. I am gonna make a movie at some point, but I've got another question about that picture:

It is only earth texture 16K, nothing else added, no normalmap, no overlay. But if you look carefully, it seems that there is some big pixels in the intermediate regions between land and ocean, it is like blocking!? It is not clear to me if that effect comes from the NASA world textures, or something else in the picture generation script that could be improved? (same effects with 8K, so that's not oversampling).
I can see this part of the picture in the input worlds_*.png files, but it does not seem to look pixelated like this, everything is more or less smooth like the land (I've removed any filtering in the viewing soft to check). Maybe Thorsten you've an idea what's going on here? Could I improve it by smoothing things in the world textures?
Thanks!
Cheers,
Chris.