Thorsten wrote in Tue Nov 01, 2016 2:03 pm:Chris, can't you use this for the sea ice? Like extract the white parts, overlay the textures?
Like take this low-res texture and do some imagemagic(k) trickery to blur and sharpen it into something compelling... I don't know.
Quite frustrating!
Thorsten wrote in Tue Nov 01, 2016 5:17 pm:Like take this low-res texture and do some imagemagic(k) trickery to blur and sharpen it into something compelling... I don't know.
Yeah, that's what I was thinking. Magnify, then do a bit of Gaussian blur or noise...
Thorsten wrote in Tue Nov 01, 2016 5:17 pm:Also, trying to trick the skydome to render to a bit further out. I *think* I can do 10 million ft / 3000 km. Afterwards the numerics just dies completely.
Thorsten wrote in Tue Nov 01, 2016 6:43 pm:@Chris: By the way - are you interested in creating terrain normal maps from the topography maps by NASA? I think it would be straightforward to implement that option.
Thorsten wrote in Tue Nov 01, 2016 5:17 pm:Like take this low-res texture and do some imagemagic(k) trickery to blur and sharpen it into something compelling... I don't know.
Yeah, that's what I was thinking. Magnify, then do a bit of Gaussian blur or noise...
These are 8192x8192 png files. While typing this, these tile-borders come to mind! With the propagated pixels... Let me know, if we need this.
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