Hopefully fixed.
https://gitorious.org/fg/galvedros-fgdata/source/0d64dc91999104b3c5ba49748efd38e421d0f105:Models/Astro
I will work on the cloud sphere next. What source have you used for the texture? I may need to tweak them a bit.
5. Apply a value propagation filter (Filters->Distorts->Value Propagate). Set it up as follows:
- Mode: more opaque
- Check "to left" and "to right", leave top and down unchecked for now.
- Check propagate alpha and value channels.
6. Repeat the filter several times (Ctrl-F) until you fill in the texture horizontally. Zoom in to the top left corner until you can see what you are doing, at higher resolutions it is difficult to see the margin.
Thorsten wrote in Thu May 01, 2014 11:09 am:Not sure what to do here. I'd accept some seams if I can get hires textures... but it seems it's basically not feasible to process them in a reasonable timeframe, so anything that large basically has to be used 'as is'.
Thorsten wrote in Thu May 01, 2014 1:14 pm:galvedro, is this feasible: We ship per default the earthsphere with your uv mapping and textures with extended margins. We document the texture definition in the readme. We also ship an earthsphere with uv mapping for textures as they come from NASA. We document in the readme that this can alternatively be used for private texturing project, but will have smallish seams.
So I see some merit in providing a simple okay solution and a more complicated perfect solution.
Users browsing this forum: No registered users and 1 guest