You actually should be looking at this
No only normal mapping:
Including heightmap
(less haze over the mountains, parallax mapping aka mountains in front tend to obscure what's behind (a bit...)
it seems that there is some big pixels in the intermediate regions between land and ocean, it is like blocking!
oceanness = smoothstep(0.0, 0.1,length(texel.rgb - vec3 (0.007,0.019, 0.078)));
Not sure, if there's anything I can do about it...
Not sure, if there's anything I can do about it.
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