I remember having read about it in some newsletter or sth, that the standard image for this was rather bad resolution, with the option to get a better image from Nasa. I was looking all over the place, but couldn't find any file with a complete world image, only parts of it
Maybe worth a Wiki-page?
What kinds of workload for my computer does it bring, if I were to put in the highest possible resolution of these images?
I'm not sure how the GPU does it internally. You can get to see a maximum of 4 at once, so at least 4 have to reside in GPU memory, the rest is probably loaded just in case. For really hires (16384x16384) precompressed dds helps a lot.All of it at once?
I'm dreaming, if this was to work for this high altitude scenery breakdown thing, it would be just great, to have some huge earthview-file, but only excerpts are being loaded in runtime...
To bring my dreaming to a close; I was a long time annoyed by the simulated world, flying in an airliner at, say FL300, and wasn't able to see the scenery beneath me. A look out of the window only showed the tile borders of the outer tiles.
world.topo.bathy.200407.3x21600x21600.A1.dds
My Calculator told me, ONE pic of 21600x21600 by 24bits alone takes up ~1.4GB!
convert world.topo.bathy.200407.3x21600x21600.A1.dds -resize '8192x8192' -define dds:mipmaps=8 -define dds:compression=dxt5 pale_blue_aug_N1.dds
About the clouds, where did you get the pics with transparent background? I only found some with black background...
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