With the 8k textures and a 1920×1080 display, I found that:
- When looking straight down (towards the Earth), the images start getting acceptably sharp (not blurry) in the 6-10 million feet range (2,000 to 3,000 km).
- Increasing the distance, I start seeing clipping at circa 30 million feet (10,000 km).
So, “too low” is for me below 2,000 km and “too high” is above 10,000 km, approximately. But this must be highly dependent on the FOV (I made these tests with /sim/current-view/field-of-view = 60.0, which I think must be the default with the ufo).
Thorsten wrote in Wed Nov 23, 2016 7:42 am:Not sure about 'weird geometric properties' - I can go out to 3000 km without seeing problems
In terms of shape, that was something like
this. Don't worry for now, I believe these screenshots were made with yesterday's FG before the listener on /models was fixed, and I don't remember which parameters I used (maybe some illegitimate use
). I just kept them because the shape weirdness I meant above (encountered on my first Earthview tests) looked like that, but with Earth textures applied.
I made some kind of a world tour at around 12 million feet altitude, and I must say it was gorgeous:
http://imgur.com/a/o1DZ3 (I didn't annotate all images because there are so many of them, imgur shuffled them (!!) and they are going to be thrown away anyway...).
I couldn't say better!