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Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Wed Sep 09, 2020 10:18 pm

Some news.
I changed a bit the font to have the same width for all the letter, it was a bit broken after conversion.
Now, it is much more easier to place precisely svg objects.

So, I went through all the previous changes to adjust it, and that was way quicker.

An example with multiple failures, everything well aligned (the ac volts is a mistake) with a precise and easy pattern to follow for any new failure implementation.
Symbology is now well on spot with SCOM and DPS pictionnary.

Image


Also many small rework here and there.
Main one so far concerns the OMS burn forecast page.

LOAD command is flashing until a burn is loaded.
No informations of DV , TGT Apsis, and burn att until the burn is entered.

In OPS2, PEG 7 guidance only

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In OPS1/3, either PEG 4 or 7 ( one will blank the other)

PEG4 parameters entered

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Good iteration and convergence, DV value displayed in PEG 7 and LOAD stop flashing with all the target parameters in the bottom right

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End of burn, everything reset, except the remaining Delta Velocity, usefull for fine trimming.


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Also started the work on several other displays, as it far easier now with a good font with everthing at the same scale
Almost finish with the Univ pointing display


Image
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby Johan G » Thu Sep 10, 2020 7:32 am

Great work. :D

Sorry for the OCD, but the line ends in the "UP" arrow in the "soft buttons" at the bottom of some screens misalign ever so slightly (in essence does not join in the corners).

Also the smudges and dust on the displays really add to the immersion. If I had not followed the progress over the years I would be sceptic if someone tried to sell some of those off as being screenshots (from a "free as in beer" simulator even).
Low-level flying — It's all fun and games till someone looses an engine. (Paraphrased from a YouTube video)
Improving the Dassault Mirage F1 (Wiki, Forum, GitLab. Work in slow progress)
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Thu Sep 17, 2020 10:18 pm

Thanks Johan.
As you saw already, I took care of the arrow.
Strangely, when an object is drawn in one path only, it is much smoother.


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I finished to play with the font, size, spacing etc and came up with precise coordinates to fill the 51 cells of a display ( like in the DPS dictionnary)
That will be much easier and way faster in the future to place an object into that grid with the modified SSU font

I spend now 30mn/ one hour max on a simple display .
You can see what I mean about the cell by comparing some of the displays below with the dps pictionnary cell ( from 1 to 51 at the top of display)


Burn display

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Univ pointing

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Fault display

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Spec 2 Time

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Spec 6 GPC sum up

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Spec 0 GPC memory

Image
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby Johan G » Fri Sep 18, 2020 12:02 pm

That is a lot of beautiful work. :)
Low-level flying — It's all fun and games till someone looses an engine. (Paraphrased from a YouTube video)
Improving the Dassault Mirage F1 (Wiki, Forum, GitLab. Work in slow progress)
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby Vinny002 » Fri Sep 18, 2020 7:20 pm

Very impressive!!

Cheers,
Vincent
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Re: Space Shuttle - Display adjustments (PFD, DPS, HUD,...)

Postby GinGin » Sat Sep 19, 2020 7:15 am

Thanks guys
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