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Space Shuttle - Development

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Re: Space Shuttle - Development

Postby eatdirt » Sat May 23, 2020 1:04 am

That ac file is probably enough, but, how much did that change the original position of the model when secured in the bay? Because it was exactly where I wanted the model when secured


Cool. Not too much actually, I could not tell the difference, a feet or so?

Maybe not though

As far as I have understood, the relative position of the end effector w.r.t the hook (before and after grabbing) depends only on the choice of the origin in the hst.ac file. With the adjustments I've made, I would say that it is perfect once grabbed, and a bit off before grab (it is barely visible because the end effector cannot go further than 83 degrees, and that dominates). For the position of the HST in the payload bay, once the origin is set, you can only play with the offsets in the hst-secured.xml file, which must match the coordinates of the hook in payload.nas, the p3_attach_xyz. And whatever you set here, the position of effector vs hook cannot change. I guess if the new origin moved a bit the model in the bay, it remains these 3 numbers to be adjusted, but I don't know what were you criteria for its positioning.
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Re: Space Shuttle - Development

Postby GinGin » Sat May 23, 2020 1:38 pm

Very nice work guys.
Going through documentations for a proper STS 31 revival :)
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Re: Space Shuttle - Development

Postby eatdirt » Sat May 23, 2020 7:14 pm

Hi Gingin,
I've spotted 2 things with the first merge of the PFD displays:

1) I am still having white numbers over the white ADI ball (in the SCOM it seems they are "drawn" black on white, or, when they are at the boundary of the two hemispheres, they are white on black little square)

2) The dust effect on the enhanced screen is gone.


The rest looks very nice to me, I really love the bluish background :)
Last edited by eatdirt on Sat May 23, 2020 8:49 pm, edited 1 time in total.
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Re: Space Shuttle - Development

Postby GinGin » Sat May 23, 2020 7:31 pm

eatdirt wrote in Sat May 23, 2020 7:14 pm:Hi Gingin,
I've spotted 2 things with the first merge of the PFD displays:

1) I am still having white numbers over the white ADI ball (in the SCOM it seems they are "drawn" black on white, or, when they are at the boundary of the two hemispheres, they are white on black little square)

2) The dust effect on the enhanced screen is gone.

The rest looks very nice to me, I really love the bluish background :)



Thanks for the return.
You are speaking of the pfd from my fork?

For the 1), I dont know why, as I have the correct effect and I didnt change that from the basic pfd.
You should observe white numbers on small black boxes over white ADI (It concerns the code line I sent you in PM)
To Put black numbers on white ADI and vice versa for the bottom part is too tough for me for now.

Same for the dust effect. I still have it working like before
There might be some corruptions when I uploaded the pfd , as I dont observe those things.

Image

Anyway, for now, I removed my old fork and created a new one to start on good basis ( I mixed up dev and master branches etc)
I will update it with pfd work next week, once I will push the last merge request and crosschecked by Thorsten ( a few files left)
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Re: Space Shuttle - Development

Postby eatdirt » Sat May 23, 2020 8:51 pm

Forget about it!
I was testing your old repo and not the merge by an unfortunate accident of
Code: Select all
history | grep fgfs

Yes, the ADI ball is unchanged and the dust is there on the official devel branch. Let me know when you have set up everything, I am happy to test.
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Re: Space Shuttle - Development

Postby Thorsten » Sun May 24, 2020 3:08 pm

gingin's work on performance and the new auto-launch is now fully merged into the development branch - please give it a run :D

And please join me in a big 'Thank you!' for our new contributor :D
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Re: Space Shuttle - Development

Postby GinGin » Sun May 24, 2020 4:32 pm

Thanks :)

If you can have a test of everything you think of, from normal ascent to RTLS / TAL etc
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Re: Space Shuttle - Development

Postby wlbragg » Sun May 24, 2020 6:20 pm

And please join me in a big 'Thank you!' for our new contributor :D

Absolutely, thank you GinGin, excellent work!

@eatdirt, thank you as well! Every test you make and issue you sort out is of great help in time savings to me personally and I really appreciate it.

I pushed the "payload" hst.ac changes and the are close enough. Everything lines up well, all rotations work correctly and I even lost the huge offsets at release on the one test I did using select drive.

I also pushed the updated new art/development materials to https://sourceforge.net/p/fgspaceshuttleres/code/commit_browser

By the way, do you all see the most recent commits. My SourceForge account is really screwed up for both the Shuttle Dev and Shuttle Res repositories. I cant see any commits in Shuttle Dev and only one from 2020-1-10 in Shuttle Res. Posted a ticket on SF to try to find a solution.
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