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Agriculture "Crop" shader isn't working in 3.2RC2  Topic is solved

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Agriculture "Crop" shader isn't working in 3.2RC2

Postby wlbragg » Wed Oct 08, 2014 6:39 am

Something happened to the crop shader. My Kansas crop circles are all tiled and the slider isn't having any effect. Yuck!
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
Intel i7/GeForce RTX 2070/Max-Q
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wlbragg
 
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Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/RTX 2070

Re: Agriculture "Crop" shader isn't working in 3.2RC2  

Postby wlbragg » Wed Oct 08, 2014 6:48 am

Oops, my mistake. The "crop" effect is now called agriculture.eff. It is derived from crop.eff.
Anyone using it in their materials as Effect/crop needs to change it to Effects/agriculture if you want the de-tileing effect.

Works fine!

A big thank you to Thorsten, you have no idea how important that effect is to the entire Great Plains of the USA.

Being able to also use it for Urban and Town is important too!
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
Intel i7/GeForce RTX 2070/Max-Q
User avatar
wlbragg
 
Posts: 7609
Joined: Sun Aug 26, 2012 12:31 am
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Linux/RTX 2070


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