Tomaskom wrote in Fri Aug 29, 2014 7:44 pm:I think there is some way to somewhat reduce complexity of terrain (recomputing to lower poly count on the fly)
adrian wrote in Fri Aug 29, 2014 8:34 pm:What's likely to happen though, is the models in the database can be updated with the wrong coordinates and end up underground or above ground.
so it probably was the same with 3.0
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