

I have to show this off - we now have Fresnel reflection on the runway and the possibility to make the airport keep sand...

Fresnel reflection on the runway
radi wrote in Sat Jun 14, 2014 7:08 am:What airport is that?
Thorsten wrote in Sat Jun 14, 2014 6:13 am:I sort of promised to show this in FG native scenery with Southwest regional definitions and procedural texturing, so here is how it comes out then:
That said I think the surface at large (and close to the airfield) looks a slight bit to rough and not arid enough (i.e. with a slightly brighter "base" color and patches of bright and flat sand here and there).
I kind of also miss the more-brown-than-green spotted pattern of round bushes that are common in US dessert areas like these (though that pattern "dissapears" at higher altitude).
poweroftwo wrote in Sun Jun 15, 2014 2:49 am:Yes, I recommend updating to boost_1_55.
When this new feature is up and running, it will be a show-stopper.
Thorsten wrote in Sat Jun 14, 2014 9:14 am:The terrain is classified as shrubland, and it has to work pretty much everywhere in the Southwest, so we have to compromise. We could get much closer to the terrain around KNID, but we'd screw up elsewhere.
Thorsten wrote in Sat Jun 14, 2014 3:16 pm:Dot noise used for the bushes
...
Pedestrian view of the scene - with Perlin noise for the rocks. Not perfect, but we don't have too many people walking through FG yet... Basically half the bushes are just painted onto the texture.
I am sure he could augment the effect on the osgEarth imagery as well as the native Flightgear terrains.
KNID in bottom of view (ArcGis imagery as source) from around 130Kft MSL
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