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Phototexturing using osgEarth

osgEarth renders the terrain scene by building the textured geometry at runtime from raw source imagery and elevation data. An experimental FlightGear integration is currently available.

Re: Flightgear 2.12 with osgEarth (Screenshots)

Postby Johan G » Thu Dec 05, 2013 9:30 pm

Hooray wrote in Thu Dec 05, 2013 8:00 pm:...and even important: trying :-)

Famous quote by unknown author: :wink:
The difference between try and triumph is a little umph!
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Re: Flightgear 2.12 with osgEarth (Screenshots)

Postby mike4 » Fri Dec 06, 2013 7:21 am

No luck. It compiled, ldd is satisfied but enabling osgearth doesn't change anything. What could I be doing wrong?
I only replaced flightgear and simgear source with the git and ran:
./ -p n -d n ALL
on Ubuntu 13.04.
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Re: Flightgear 2.12 with osgEarth (Screenshots)

Postby Hooray » Fri Dec 06, 2013 7:33 am

no way to tell without you first telling us exactly what you have done, the steps you outlined are non-standard and it isn't clear from your posting if you even know how to do make the corresponding changes properly. Besides, it isn't even clear if you installed osgEarth first. So far, it looks like you are making this more difficult than it is. Just having osgEarth fgdata doesn't suffice, you need to install osgEarth first, then build SG/FG with osgEarth support.

You mentioned ldd, do you even see any osgEarth-related DSOs when running ldd against your binary ?
To me, it seems you missed quite a few steps here - why don't you simply go to the original thread, check out poweroftwo's instructions, my wiki article and proceed from there ?
If this is all about contributing osgEarth support to brisa's d&c script, that's obviously fine, but you should first of all understand what you're doing there ;-)

PS: Expect this thread to be split and merged with your other osgEarth thread.
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