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Some errors

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Some errors

Postby TrueNorthist » Tue Feb 12, 2013 4:25 am

2.10.0 on Windows 8. FG runs very well but I often get the following in the console. [Cannot find image file ""] (No brackets) and another constant is "Nasal Runtime error: unterminated index (looking for ' ] ' at C:/Program Files/FlightGear2/FlightGear/data/Aircraft/777/Nasal/systems.nas, line 186 called from: ,line 1". (No quotes) The directory I created for 2.10 is called FlightGear2. The error is sometimes repeated many times and the line numbers are usually different in each instance. I also have gotten "Error in ground network. Failed to find first waypoint: 0 at KSEA". That happened a few times at different locals with the airport identifier being different depending on where I was. Sometimes I get no errors at all but most times I get some or all of them.

Like I said, FG is running extremely well, but on 2 occasions it crashed. Simply stopped responding and windows asked if I want to close the program or wait.
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Re: Some errors

Postby loveflying » Tue Feb 12, 2013 6:57 pm

it’s doing the same kind of thing on mac, is it suddenly crashing mid flight sometimes aswell??
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Re: Some errors

Postby TrueNorthist » Sun Feb 17, 2013 5:03 pm

That has only happened once on my install and appears was due to excessive rendering options. I have not experienced a single crash since getting the graphics settings right for this system. But it does have a lengthy "pause" about 5 mins after launching. Total freeze for about 30 seconds as the HDD kicks into overdrive. Happens every time. It recovers though, and continues without any apparent problems. I am still trying to determine if it is due to my settings or something in windows updating or whatever.
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Re: Some errors

Postby zakalawe » Sun Feb 17, 2013 5:54 pm

TrueNorthist wrote in Sun Feb 17, 2013 5:03 pm:it does have a lengthy "pause" about 5 mins after launching. Total freeze for about 30 seconds as the HDD kicks into overdrive. Happens every time. It recovers though, and continues without any apparent problems. I am still trying to determine if it is due to my settings or something in windows updating or whatever.

That's very odd, and possibly my fault. If you are familiar with Linux developer tools, please compile a debug build, run under gdb and when the freeze occurs, use Ctrl-C to break into the program and 'bt' to get a backtrace. That would give me 80% of the info needed to identify the culprit (at least, I hope).
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Re: Some errors

Postby TrueNorthist » Tue Feb 19, 2013 3:06 am

It's my windows 8 installation that I was referring to Zak. Sorry for not being more specific in my previous post. I am all but certain the "stall" is due to something running in the background as it occurs at random times. I am stopping processes one at a time until I discover the miscreant program. Trouble is that there are so bloody many that run at will with windows.
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Re: Some errors

Postby Kabuki » Tue Feb 19, 2013 6:32 am

TrueNorthist wrote in Sun Feb 17, 2013 5:03 pm:That has only happened once on my install and appears was due to excessive rendering options. I have not experienced a single crash since getting the graphics settings right for this system. But it does have a lengthy "pause" about 5 mins after launching. Total freeze for about 30 seconds as the HDD kicks into overdrive. Happens every time. It recovers though, and continues without any apparent problems. I am still trying to determine if it is due to my settings or something in windows updating or whatever.


Yes, it always happens just as you're taking off, too. Sometimes, it hangs just once. Sometimes, there will be two or three hangs. It doesn't happen after a reset. It's been around for a long time, and I've always assumed it was loading scenery, and the signal to load the scenery doesn't get sent at first.

It's been around for a long time.

I'm currently running 2.10.0 RC-3, and it seems that RC-1 was smoother than previous versions. That was my constant impression for the week or so that I ran it. I don't remember well, but I'm thinking that this hang was not present in RC-1, but I could be wrong.

Unrelated, I ran two instances last night, "just for kicks", and was surprised that frame rates on the two were about the same as what I'd get with only one instance going.
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Re: Some errors

Postby TrueNorthist » Tue Feb 19, 2013 4:45 pm

Kabuki wrote in Tue Feb 19, 2013 6:32 am:I don't remember well, but I'm thinking that this hang was not present in RC-1, but I could be wrong.

Unrelated, I ran two instances last night, "just for kicks", and was surprised that frame rates on the two were about the same as what I'd get with only one instance going.


I am running 2.10 RC1 on windows 8. It didn't stall like this using 2.8 so perhaps I am incorrect in thinking it is windows.
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Re: Some errors

Postby Hooray » Tue Feb 19, 2013 5:15 pm

Yes, it always happens just as you're taking off, too. Sometimes, it hangs just once. Sometimes, there will be two or three hangs. It doesn't happen after a reset. It's been around for a long time, and I've always assumed it was loading scenery, and the signal to load the scenery doesn't get sent at first.

It's been around for a long time.


Some people have reported seeing this on non-Windows systems under certain circumstances, so it would help to exclude other factors here - and maybe first check if some of the more obvious FG culprits can be excluded or not:

We already do have a frame rate counter and even a frame spacing counter - and most subsystems are sequentially updated via the main loop, so it would not be too difficult to tell which subsystem was running when the jitter was caused just by comparing "dt" and logging a warning once it exceeds a sane number of ms. In fact, the SGSubsystemMgr group could automatically set a property like /sim/current-subsystem-name to the ASCII/symbolic name of the active subsystem. Once certain subsystems show up repeatedly, it's fairly safe that they are problematic...

Do note however that ThorstenB has repeatedly shown Nasal scripting (its garbage collector actually) to be often the main culprit here. There are a bunch of C++ subsystems that may meanwhile make Nasal calls, so that even the AI or the GUI systems may end up calling the Nasal engine to cause such lag via callbacks (such as timers or listeners) - but it shouldn't be too difficult to identify which subsystem was running and if it ended up calling Nasal, and if the garbage collector was run or not.
Basically, we could be checking each frame if the Nasal GC was running or not - that would at least show the effect/impact of Nasal code causing hiccups/jitter.

Having such a feature would surely help us identify additional Nasal-related bottlenecks, but also help Nasal's reputation in case other issues are found, completely unrelated to Nasal.
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Re: Some errors

Postby loveflying » Wed Feb 20, 2013 2:55 am

All the rc's crashed on my mac mid flight, havent had chance to test the offical one yet i had my settings like i have done on every other flight gear except i started usinerrasync. I'll let u now what happens when i test the offical release, i might try it by manually downloading tiles
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Re: Some errors

Postby loveflying » Wed Feb 20, 2013 12:42 pm

the offical one doesnt work at all it get to the end of the loading screen then shows me a mac issue report which says this:

Process: fgfs [199]
Path: /Applications/Games/FlightGear.app/Contents/Resources/../MacOS/fgfs
Identifier: org.flightgear.FlightGear
Version: 2.10.0 (2.10.0)
Code Type: X86-64 (Native)
Parent Process: FlightGear [174]

Date/Time: 2013-02-20 11:34:49.798 +0000
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 11787663 sec
Crashes Since Last Report: 242
Per-App Interval Since Last Report: 55458 sec
Per-App Crashes Since Last Report: 13
Anonymous UUID: A31CA84C-F2DF-42EC-99B4-5B19DDF101CA

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xfffffffffffffffe
Crashed Thread: 7

Thread 0: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x00007fff89b48dc2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x00007fff89b4e40d pthread_mutex_lock + 469
2 libSystem.B.dylib 0x00007fff89b99df1 flockfile + 51
3 libSystem.B.dylib 0x00007fff89bd0917 putc + 49
4 libstdc++.6.dylib 0x00007fff83da4c21 std::basic_streambuf<char, std::char_traits<char> >::xsputn(char const*, long) + 139
5 libstdc++.6.dylib 0x00007fff83d9cb0e std::ostreambuf_iterator<char, std::char_traits<char> > std::__write<char>(std::ostreambuf_iterator<char, std::char_traits<char> >, char const*, int) + 52
6 libstdc++.6.dylib 0x00007fff83d97b5f std::ostreambuf_iterator<char, std::char_traits<char> > std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::_M_insert_float<double>(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, char, double) const + 651
7 libstdc++.6.dylib 0x00007fff83d97bc0 std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::do_put(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, double) const + 28
8 libstdc++.6.dylib 0x00007fff83d9f6a2 std::ostream& std::ostream::_M_insert<double>(double) + 178
9 fgfs 0x00000001006dec09 sidereal_course(long, tm const*, double) + 649
10 fgfs 0x00000001006de43f SGTime::update(SGGeod const&, long, long) + 1151
11 fgfs 0x000000010037962f TimeManager::update(double) + 447
12 fgfs 0x00000001006d9d27 SGSubsystemGroup::Member::update(double) + 71
13 fgfs 0x00000001006d948a SGSubsystemGroup::update(double) + 266
14 fgfs 0x00000001006da4ee SGSubsystemMgr::update(double) + 30
15 fgfs 0x00000001000289c8 fgMainLoop() + 312
16 fgfs 0x00000001003ee92c fgOSMainLoop() + 124
17 fgfs 0x0000000100028019 fgMainInit(int, char**) + 1049
18 fgfs 0x0000000100008fe0 main + 368
19 fgfs 0x0000000100008e64 start + 52

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff89b61c0a kevent + 10
1 libSystem.B.dylib 0x00007fff89b63add _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff89b637b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff89b632de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff89b62c08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff89b62aa5 start_wqthread + 13

Thread 2:
0 libSystem.B.dylib 0x00007fff89b8c932 select$DARWIN_EXTSN + 10
1 libsvn_ra_neon-1.0.dylib 0x0000000101d59572 timed_connect + 386
2 libsvn_ra_neon-1.0.dylib 0x0000000101d599f0 ne_sock_connect + 752
3 libsvn_ra_neon-1.0.dylib 0x0000000101d51d00 do_connect + 352
4 libsvn_ra_neon-1.0.dylib 0x0000000101d51e62 send_request + 82
5 libsvn_ra_neon-1.0.dylib 0x0000000101d52536 ne_begin_request + 454
6 libsvn_ra_neon-1.0.dylib 0x0000000101d52f08 ne_request_dispatch + 40
7 libsvn_ra_neon-1.0.dylib 0x0000000101d4fcde svn_ra_neon__request_dispatch + 510
8 libsvn_ra_neon-1.0.dylib 0x0000000101d4a5ca svn_ra_neon__exchange_capabilities + 202
9 libsvn_ra_neon-1.0.dylib 0x0000000101d4de5e svn_ra_neon__open + 3630
10 libsvn_ra-1.0.dylib 0x0000000101c1436b svn_ra_open3 + 1403
11 libsvn_client-1.0.dylib 0x0000000101ad2fd8 svn_client__open_ra_session_internal + 472
12 libsvn_client-1.0.dylib 0x0000000101ad3d25 svn_client__ra_session_from_path + 277
13 libsvn_client-1.0.dylib 0x0000000101ab115d svn_client__checkout_internal + 493
14 libsvn_client-1.0.dylib 0x0000000101aba33d svn_client_checkout3 + 61
15 fgfs 0x00000001006fd7fd simgear::SGTerraSync::SvnThread::syncTreeInternal(char const*) + 733
16 fgfs 0x00000001006fd4da simgear::SGTerraSync::SvnThread::syncTree(char const*, bool&) + 442
17 fgfs 0x00000001006fe808 simgear::SGTerraSync::SvnThread::run() + 248
18 fgfs 0x00000001006dc0ba SGThread::PrivateData::start_routine(void*) + 10
19 libSystem.B.dylib 0x00007fff89b81fd6 _pthread_start + 331
20 libSystem.B.dylib 0x00007fff89b81e89 thread_start + 13

Thread 3:
0 libSystem.B.dylib 0x00007fff89b61c0a kevent + 10
1 libSystem.B.dylib 0x00007fff89ba09fa _mdns_query_mDNSResponder + 1133
2 libSystem.B.dylib 0x00007fff89b9fc61 _mdns_search + 1152
3 libSystem.B.dylib 0x00007fff89b9effc _mdns_addrinfo + 754
4 libSystem.B.dylib 0x00007fff89b9e059 search_addrinfo + 146
5 libSystem.B.dylib 0x00007fff89b9da7a si_addrinfo + 1349
6 libSystem.B.dylib 0x00007fff89b9d48d getaddrinfo + 159
7 fgfs 0x000000010066b65c (anonymous namespace)::Resolver::lookupHost(char const*, simgear::IPAddress&) + 76
8 fgfs 0x000000010066baa7 (anonymous namespace)::Resolver::run() + 215
9 fgfs 0x00000001006dc0ba SGThread::PrivateData::start_routine(void*) + 10
10 libSystem.B.dylib 0x00007fff89b81fd6 _pthread_start + 331
11 libSystem.B.dylib 0x00007fff89b81e89 thread_start + 13

Thread 4:
0 libSystem.B.dylib 0x00007fff89b48dc2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x00007fff89b4e40d pthread_mutex_lock + 469
2 libSystem.B.dylib 0x00007fff89b99df1 flockfile + 51
3 libSystem.B.dylib 0x00007fff89bd0917 putc + 49
4 libstdc++.6.dylib 0x00007fff83da4c21 std::basic_streambuf<char, std::char_traits<char> >::xsputn(char const*, long) + 139
5 libstdc++.6.dylib 0x00007fff83d9cb0e std::ostreambuf_iterator<char, std::char_traits<char> > std::__write<char>(std::ostreambuf_iterator<char, std::char_traits<char> >, char const*, int) + 52
6 libstdc++.6.dylib 0x00007fff83d984a0 std::ostreambuf_iterator<char, std::char_traits<char> > std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::_M_insert_int<long>(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, long) const + 502
7 libstdc++.6.dylib 0x00007fff83d984f5 std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::do_put(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, long) const + 25
8 libstdc++.6.dylib 0x00007fff83d9f258 std::ostream& std::ostream::_M_insert<long>(long) + 178
9 fgfs 0x0000000100388cea FGTrafficManager::endElement(char const*) + 1306
10 fgfs 0x00000001006eb196 doContent + 3702
11 fgfs 0x00000001006e8e2b contentProcessor + 59
12 fgfs 0x00000001006e3fd4 XML_ParseBuffer + 276
13 fgfs 0x00000001006e0d8c readXML(std::istream&, XMLVisitor&, std::string const&) + 508
14 fgfs 0x00000001006e1166 readXML(std::string const&, XMLVisitor&) + 86
15 fgfs 0x0000000100383f16 FGTrafficManager::parseSchedule(SGPath const&) + 38
16 fgfs 0x000000010038b10e ScheduleParseThread::run() + 542
17 fgfs 0x00000001006dc0ba SGThread::PrivateData::start_routine(void*) + 10
18 libSystem.B.dylib 0x00007fff89b81fd6 _pthread_start + 331
19 libSystem.B.dylib 0x00007fff89b81e89 thread_start + 13

Thread 5:
0 libSystem.B.dylib 0x00007fff89b62a2a __workq_kernreturn + 10
1 libSystem.B.dylib 0x00007fff89b62e3c _pthread_wqthread + 917
2 libSystem.B.dylib 0x00007fff89b62aa5 start_wqthread + 13

Thread 6:
0 libSystem.B.dylib 0x00007fff89b48dda semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x00007fff89b87772 _pthread_cond_wait + 1015
2 com.apple.audio.CoreAudio 0x00007fff8a1ee68c CAGuard::WaitFor(unsigned long long) + 168
3 com.apple.audio.CoreAudio 0x00007fff8a1f0c1b CAGuard::WaitUntil(unsigned long long) + 185
4 com.apple.audio.CoreAudio 0x00007fff8a1eed85 HP_IOThread::WorkLoop() + 1369
5 com.apple.audio.CoreAudio 0x00007fff8a1ee827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
6 com.apple.audio.CoreAudio 0x00007fff8a1ee755 CAPThread::Entry(CAPThread*) + 125
7 libSystem.B.dylib 0x00007fff89b81fd6 _pthread_start + 331
8 libSystem.B.dylib 0x00007fff89b81e89 thread_start + 13

Thread 7 Crashed:
0 libstdc++.6.dylib 0x00007fff83dc07a2 __dynamic_cast + 46
1 libosgDB.93.dylib 0x000000010121a01d osgDB::readNodeFile(std::string const&, osgDB::Options const*) + 61
2 fgfs 0x00000001005ce2c9 sgLoad3DModel_internal(SGPath const&, osgDB::Options const*, SGPropertyNode*) + 4473
3 fgfs 0x00000001005cf3e6 sgLoad3DModel_internal(SGPath const&, osgDB::Options const*, SGPropertyNode*) + 8854
4 fgfs 0x00000001005cf3e6 sgLoad3DModel_internal(SGPath const&, osgDB::Options const*, SGPropertyNode*) + 8854
5 fgfs 0x00000001005ccea9 simgear::SGReaderWriterXML::readNode(std::string const&, osgDB::Options const*) const + 297
6 fgfs 0x00000001005f4d59 simgear::ModelRegistryCallback<simgear::DefaultProcessPolicy, simgear::NoCachePolicy, simgear::NoOptimizePolicy, simgear::NoSubstitutePolicy, simgear::BuildLeafBVHPolicy>::loadUsingReaderWriter(std::string const&, osgDB::Options const*) + 217
7 fgfs 0x00000001005f4429 simgear::ModelRegistryCallback<simgear::DefaultProcessPolicy, simgear::NoCachePolicy, simgear::NoOptimizePolicy, simgear::NoSubstitutePolicy, simgear::BuildLeafBVHPolicy>::readNode(std::string const&, osgDB::Options const*) + 665
8 fgfs 0x00000001005ba9cb simgear::ModelRegistry::readNode(std::string const&, osgDB::Options const*) + 187
9 libosgDB.93.dylib 0x00000001011f5ac3 osgDB::Registry::readNode(std::string const&, osgDB::Options const*, bool) + 121
10 libosgDB.93.dylib 0x00000001011ee414 osgDB::DatabasePager::DatabaseThread::run() + 3006
11 libOpenThreads.12.dylib 0x0000000101a6d876 OpenThreads::ThreadPrivateActions::StartThread(void*) + 182
12 libSystem.B.dylib 0x00007fff89b81fd6 _pthread_start + 331
13 libSystem.B.dylib 0x00007fff89b81e89 thread_start + 13

Thread 8:
0 libSystem.B.dylib 0x00007fff89b83a6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff89b87881 _pthread_cond_wait + 1286
2 libOpenThreads.12.dylib 0x0000000101a6dec1 OpenThreads::Condition::wait(OpenThreads::Mutex*) + 79
3 libosgDB.93.dylib 0x00000001011f5a19 osgDB::DatabasePager::ReadQueue::block() + 49
4 libosgDB.93.dylib 0x00000001011eda57 osgDB::DatabasePager::DatabaseThread::run() + 513
5 libOpenThreads.12.dylib 0x0000000101a6d876 OpenThreads::ThreadPrivateActions::StartThread(void*) + 182
6 libSystem.B.dylib 0x00007fff89b81fd6 _pthread_start + 331
7 libSystem.B.dylib 0x00007fff89b81e89 thread_start + 13

Thread 7 crashed with X86 Thread State (64-bit):
rax: 0xfffffffffffffffe rbx: 0x00000001326ee3a0 rcx: 0x0000000000000000 rdx: 0x0000000101942ca0
rdi: 0x00000001326ee3a0 rsi: 0x0000000101943370 rbp: 0x000000012b97e420 rsp: 0x000000012b97e3d0
r8: 0x00000001326ee3a0 r9: 0x0000000000000001 r10: 0x0000000000000001 r11: 0x0000000000000202
r12: 0x0000000101943370 r13: 0x0000000000000000 r14: 0x0000000101942ca0 r15: 0x000000012b97e430
rip: 0x00007fff83dc07a2 rfl: 0x0000000000010283 cr2: 0xfffffffffffffffe

Binary Images:
0x100000000 - 0x100945fef +fgfs ??? (???) <4A4F7B6E-5A99-3B0A-A5AE-CB646B27C7BB> /Applications/Games/FlightGear.app/Contents/MacOS/fgfs
0x101092000 - 0x1010dafe7 +libosgText.93.dylib 3.1.3 (compatibility 93.0.0) <E94B9A0E-3FB1-35D8-90FA-677B7B0E52C9> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgText.93.dylib
0x101108000 - 0x101179ff7 +libosgSim.93.dylib 3.1.3 (compatibility 93.0.0) <2FC30097-66CF-3BC0-8B61-A9594A6C9552> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgSim.93.dylib
0x1011c0000 - 0x10127bfff +libosgDB.93.dylib 3.1.3 (compatibility 93.0.0) <8B979A77-5CA0-378D-B1F4-24F55FA5AAE5> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgDB.93.dylib
0x1012f1000 - 0x101329ff7 +libosgParticle.93.dylib 3.1.3 (compatibility 93.0.0) <4E82519E-ECD7-3A2C-8A42-5B2A6EB20ED5> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgParticle.93.dylib
0x101355000 - 0x101375fff +libosgFX.93.dylib 3.1.3 (compatibility 93.0.0) <10BAAAC5-DBD7-35BE-9971-F5105C70E7E9> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgFX.93.dylib
0x10138e000 - 0x1014cdfe7 +libosgUtil.93.dylib 3.1.3 (compatibility 93.0.0) <4AFC2079-6729-3BD0-9963-9C7E47B0487F> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgUtil.93.dylib
0x1015b0000 - 0x101644ff7 +libosgViewer.93.dylib 3.1.3 (compatibility 93.0.0) <FA1B8DBF-8CDF-36EF-97AA-538A8973F215> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgViewer.93.dylib
0x10169d000 - 0x1016d8fff +libosgGA.93.dylib 3.1.3 (compatibility 93.0.0) <C6FAF730-5356-323A-86CA-8E77AA8F36EA> /Applications/Games/FlightGear.app/Contents/Frameworks/libosgGA.93.dylib
0x101712000 - 0x101938fff +libosg.93.dylib 3.1.3 (compatibility 93.0.0) <9ADAE74E-D23F-356C-88A2-843F656C3CFC> /Applications/Games/FlightGear.app/Contents/Frameworks/libosg.93.dylib
0x101a6b000 - 0x101a6fff7 +libOpenThreads.12.dylib 2.6.0 (compatibility 12.0.0) <0D974D45-3881-3585-A7D7-73CA97225994> /Applications/Games/FlightGear.app/Contents/Frameworks/libOpenThreads.12.dylib
0x101a75000 - 0x101a7bff7 com.apple.agl 3.0.12 (AGL-3.0.12) <1AB34F57-2E8D-42FB-A484-5CCB928CA456> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
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Model: MacBook7,1, BootROM MB71.0039.B0B, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f6
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545025B9SA02, 232.89 GB
Serial ATA Device: OPTIARC DVD RW AD-5970H
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24600000 / 2
USB Device: Composite Device, 0x040b (Weltrend Semiconductor), 0x2013, 0x06400000 / 4
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06600000 / 3
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0x06630000 / 6
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x06300000 / 2
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Re: Some errors

Postby Hooray » Wed Feb 20, 2013 1:14 pm

I'm not sure, but at a first glance, it seems like the scenery paging thread crashed - could you please check again without using TerraSync, i.e. using a conventionally downloaded tile or even just the FG defaults (c172p @ KSFO) ?
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: Some errors

Postby loveflying » Thu Feb 21, 2013 3:04 pm

cheers, its working now i just hope that was the only reason why it was crashing. Thank you
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Re: Some errors

Postby Hooray » Thu Feb 21, 2013 5:04 pm

so no more crashing without terrasync ?
If so, could you please file a bug report and post all relevant data, so that the issue can hopefully be ironed out for the next release ?

http://flightgear-bugs.googlecode.com/
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: Some errors

Postby loveflying » Thu Feb 21, 2013 7:59 pm

no more crashing at the start i dont know about mid flight yet havent had chances to test that one yet but of course i will
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Re: Some errors

Postby loveflying » Thu Feb 21, 2013 8:08 pm

i try n post it on bug tracker but it keeps saying that the comment is too long, what parts dont i need???
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