I've been translating the Changelog wiki page for v3.0:
http://wiki.flightgear.org/It/Changelog_3.0
I need someone to review it, especially the parts that I indicated with a "what?" because I didn't really understand it (I mean they are very technical as in 3D CG or physics concepts).
Any help from italian people (or even explaining in a simpler way these concepts in english too) is appreciated.
atmosphere rendering beyond the lowest fog layer takes now actual aloft visibility into account, leading to a blurred horizon
What do you mean by aloft visibility? How does this concern fog layers?
Faster complex spacial searches
I don't know what a spacial search is by the way shouldn't it be spatial?
Thanks
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Daniele