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Creating a new MapStructure layer

Canvas is FlightGear's new fully scriptable 2D drawing system that will allow you to easily create new instruments, HUDs and even GUI dialogs and custom GUI widgets, without having to write C++ code and without having to rebuild FlightGear.

Creating a new MapStructure layer

Postby Hooray » Wed Apr 02, 2014 7:12 pm

Hyde wrote:
I'd suggest to try porting one of the simpler layers first (e.g. airplane-symbol), that should not take much longer than 5-10 minutes.

So this airplane-symbol is not map structure you mean, right?
Can you tell which one is the corrdct map structure I should refer as example? Correct model, layer, draw files.
Sorry I can not understand the concept even reading wiki.


Please see: http://wiki.flightgear.org/MapStructure#AirplaneSymbol
http://wiki.flightgear.org/Canvas_MapSt ... new_Layers
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
Hooray
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pui2canvas | MapStructure | Canvas Development | Programming resources
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