by erik » Thu May 13, 2010 12:41 pm
I can see the problem, even the solution used for the random scenery doesn't work since you don't want the same cloud layout everytime you start at a given location.
If the total number of random numbers is rather small then fetching them upfront in the first frame of the sequence and storing them in an array might be the solution. subsequent frames than read from the array rather than calling rand().
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