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A local weather system (v1.4 available)

Everything related to weather simulation, visuals should be discussed in the shader subforum.

Re: A local weather system (v1.4 available)

Postby Thorsten » Fri Jul 19, 2013 11:16 am

If my analysis is halfway correct, the mismatch you get is proportional to

time_spent_waiting * windspeed * boundary_slowdown_factor

So for weak winds you may have a lot of time before anything goes wrong, for strong winds, rugged terrain that time may be much shorter.

In general, you or the weather tile need to move one weather tile size (=40 km) to trigger new weather generation.
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Re: A local weather system (v1.4 available)

Postby Soitanen » Fri Jul 19, 2013 11:57 am

Oh, 40 km is good even for general aviation! So my problem is nearly impossible in normal use of simulator. Only if I will imitate fire extinguishing from helicopter, flying 2-3 km from water to fire and back again 6 hours long with strong wind :)

Thank you for explanation!
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