Board index FlightGear Development Weather

A local weather system (v1.4 available)

Everything related to weather simulation, visuals should be discussed in the shader subforum.

Re: A local weather system (v1.4 available)

Postby Thorsten » Fri Jul 19, 2013 11:16 am

If my analysis is halfway correct, the mismatch you get is proportional to

time_spent_waiting * windspeed * boundary_slowdown_factor

So for weak winds you may have a lot of time before anything goes wrong, for strong winds, rugged terrain that time may be much shorter.

In general, you or the weather tile need to move one weather tile size (=40 km) to trigger new weather generation.
Thorsten
 
Posts: 10943
Joined: Mon Nov 02, 2009 8:33 am

Re: A local weather system (v1.4 available)

Postby Soitanen » Fri Jul 19, 2013 11:57 am

Oh, 40 km is good even for general aviation! So my problem is nearly impossible in normal use of simulator. Only if I will imitate fire extinguishing from helicopter, flying 2-3 km from water to fire and back again 6 hours long with strong wind :)

Thank you for explanation!
Boeing 737-300. Reworked cockpit, FDM, autopilot and much more. WIP.
Boeing 737-800. WIP. Canvas PFD and ND.
Antonov An-24B. Made from scratch. Very good FDM. 3D model by Adrian. WIP.
Project Russia (some cities, based on OSM with custom objects).
Soitanen
 
Posts: 489
Joined: Sat Jun 16, 2012 6:50 am
Location: Saint-Petersburg, Russia
Version: git
OS: Linux Mint 17

Previous

Return to Weather

Who is online

Users browsing this forum: No registered users and 4 guests