Hello,
I am searching for a method how to model particulate matter air pollution in FlightGear. I found the wildfire simulation option and some volcano models (maybe I missed some other possibilities). But both seem to be visuals only. My requirement is an ability to read "particulate matter" concentrations from property-tree to alter the simulation behavior. Is this somewhat possible in current FlightGear (for testing at least)?
EDIT:
I found the "bombable" extension to FG (http://wiki.flightgear.org/Bombable). Is there somebody who can answer - if it allows readout of smoke or particle concentration at a certain point of aircraft location in the air?