by wkitty42 » Sat Jul 06, 2019 4:20 pm
good! i haven't seen the problem because --prop:/sim/rendering/multithreading-mode=CullThreadPerCameraDrawThreadPerContext is my default since a few months after i found FG and first appeared on these forums... assuming, of course, that it is related
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."