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lightning - how to ?

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Re: lightning - how to ?

Postby wkitty42 » Sat Jul 06, 2019 4:20 pm

good! i haven't seen the problem because --prop:/sim/rendering/multithreading-mode=CullThreadPerCameraDrawThreadPerContext is my default since a few months after i found FG and first appeared on these forums... assuming, of course, that it is related ;)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: lightning - how to ?

Postby V12 » Sat Jul 06, 2019 5:45 pm

I used Automatic...
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Re: lightning - how to ?

Postby Mihajlo » Sat Jul 06, 2019 9:00 pm

I think you are supposed to set all three at the same time for it work properly, but don't ask me why.
#--prop:/sim/rendering/multithreading-mode=AutomaticSelection
#--prop:/sim/rendering/multithreading-mode=CullDrawThreadPerContext
--prop:/sim/rendering/multithreading-mode=CullThreadPerCameraDrawThreadPerContext
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Re: lightning - how to ?

Postby wkitty42 » Sat Jul 06, 2019 10:05 pm

no, the first two are commented out... looks like they might have come from one of my property list examples, too ;)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Location: central NC, USA
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Re: lightning - how to ?

Postby V12 » Sat Jul 06, 2019 10:31 pm

In my case, CullThreadPerCameraDrawThreadPerContext almost eliminated nasty random jittering (frame pauses). Tested on LOWI with 707 and EDDF with Concorde.
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Re: lightning - how to ?

Postby V12 » Sun Jul 07, 2019 9:58 am

I made test flight from EDDF to LOWI in A320, weather scenario Stormy monday. All scenery has been loaded without visible lag.

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