Thorsten wrote in Wed Aug 12, 2015 2:37 pm:Thanks for pointing me to my own work
How is this hooked to the weather engine? Should one see it with Advanced weather when metar contains TSRA? Looks good!
One thing, is there any way to make a bit more flickery?
I haven't looked at the code yet but do or will we have any control on intensity?
Since the simulation writes the position and range of the lightning strike relative to the current eye position into the /environment/lightning node of the Property Tree (lightning-pos-x, lightning-pos-y, and lightning-range), aircraft modellers can use this information to trigger a thunder sound after a delay.
So if I understand correctly, the thunder sound must be implemented by each aircraft designer, right?
Thorsten wrote in Tue Aug 18, 2015 11:59 am:So if I understand correctly, the thunder sound must be implemented by each aircraft designer, right?
So it wouldn't make any sense to implement sounds system-wide.
Thorsten wrote in Tue Aug 18, 2015 2:54 pm:So we might define an ambience sound system which can optionally be used for such things, but this should not be driven by the weather system directly but pick up information set by weather.
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