First I want to say, I think it is things like FG's advanced weather systems that distinguishes us from other sims and that we should do what we can to build on and polish what we already have. The base for so many things in FG have been painstakingly laid out and it is up to current and future "power users" to put the polish on.
First, in simple terms, is turbulence pretty much just random x/y/z plane positioning by factor of slider or is something else?
Second, my main focus of this post.
When I use Thunderstorm setting in the weather drop-down, I get rain and some of what appear to be Cumulus clouds to about 6000 ft (basic weather). I don't see any Cumulonimbus clouds unless I use advanced weather, no problem, I'm just trying to determine if my weather is behaving as designed.
I shouldn't expect Cumulonimbus, cloud base and rain shaft in basic mode?
In advanced mode the Cumulonimbus clouds only appear to go to about 9300-9500 ft instead of the typical or achievable 50,000 ft.
Is this too difficult or expensive to model?
In advanced mode I also see a reasonably good representation of a cloud base and rain shaft. But I am getting a detachment of the rain shaft from the cloud base, a gap, (picture available if needed).
Is this EASILY correctable?
Is the visible rain shaft the actual rain falling from the cloud or a representation?
The description says
"A hot and damp summer day with thunderstorms developing in the late afternoon. Be prepared for reduction of visibility in showers and strong gusts near thunderstorms"
Understanding I can potentially model wind-shear with the advanced weather dialog.
Are there any of the typical updrafts, inflows, outflows, micro-bursts or wind-shear modeled into the wind patterns associated with these types of systems using this weather drop-down selection?
If not, regarding the last question, is it reasonably practicable to do so?
Thanks to all for your dedication and hard work.