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Cloud strange roll

Everything related to weather simulation, visuals should be discussed in the shader subforum.

Re: Cloud strange roll

Postby Thorsten » Thu Apr 05, 2018 5:46 pm

Um... why? I just told you a few posts above that AW uses the same technology as BW for clouds via fgcommand and we know that the issue is with that hard-coded system (and I am the AW developer) and Stuart even identified the likely transform - so I admittedly don't get why you pick a random line of a completely unrelated part of the subsystem that we can be relatively sure doesn't cause the issue and suggest it as the culprit.

I know you're trying to be helpful, but such random finger-pointing really is not - what really happens as a result is that people skim what's written and later remember wrongly that the issue is somehow with this and that - and so we get all these pretty misconceptions about how things work that are so hard to get rid of.

Did you try to understand from the code what coordinate is rotated here? The name of the file gives a hint - it deals with weather tiles, not clouds (and clouds don't know of tile coordinates, they're placed using (lat/lon/alt).
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Re: Cloud strange roll

Postby V12 » Thu Apr 05, 2018 6:15 pm

I didn't analyze code. So I was in mistake that clouds placement is somehow linked with the weather tile.
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Re: Cloud strange roll

Postby wkitty42 » Thu Apr 05, 2018 9:15 pm

@V12: i would probably have thought the same thing if i had seen that "Coordinate rotation" message in a console like you did... especially after "transform rotations" was just commented about right above your post... the key link between the two being the word "rotation"... so we both would have had 2+2=5 which is true for sufficiently large values of 2 :lol:
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