Testing on KSFO airport:* start the sim with ALS on but lowest quality level for all shaders
-> are there any compilation errors, if so, which?
YES- Code: Select all
opengl:4:..\..\..\flightgear\src\Viewer\fg_os_osgviewer.cxx:193:glLinkProgram "" FAILED
opengl:4:..\..\..\flightgear\src\Viewer\fg_os_osgviewer.cxx:193:Program "" infolog:
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: 0:57: error(#248) Function already has a body: main
ERROR: error(#273) 1 compilation errors. No code generated
fragment link error: INVALID_OPERATION.
ERROR: 0:81: error(#248) Function already has a body: main
ERROR: error(#273) 1 compilation errors. No code generated
following
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
osgDB ac3d reader: detected surface with less than 3 vertices!
* set transition all the way to max. quality
-> do you see the terrain go black?
NO* set landmass all the way to max. quality
-> do you see the terrain go black, if so, do you see a compilation error to the console, if so, what is it?
NO, no errorsIf you didn't see the black terrain, repeat the exercise where you first observed this
-> do you see the terrain go black, if so, do you see a compilation error to the console, if so, what is it? What is the location (lat, lon)?
Testing at UKON airport, 3000 ftError at start if you look around (all MIN, changing TRANSITION and LANDMASS does not produce any errors and no black tiles):
- Code: Select all
glLinkProgram "" FAILED
Program "" infolog:
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: 0:57: error(#248) Function already has a body: main
ERROR: error(#273) 1 compilation errors. No code generated
fragment link error: INVALID_OPERATION.
ERROR: 0:81: error(#248) Function already has a body: main
ERROR: error(#273) 1 compilation errors. No code generated