note that the scenery engine/tile cache is multi-threaded, so if something seems non-deterministic/hard to reproduce, that may be part of the reason.
Another issue I'm constantly battling with in 3.6 is the tutorials. It's almost impossible get a reliable starting of each tutorial
Thorsten wrote in Fri Aug 28, 2015 12:00 pm:That's a bit vague. I checked on some reports involving the c-172p recently, and they did start for me.
Hooray wrote in Fri Aug 28, 2015 12:11 pm:on Linux, you can tell the OS to run the process single-threaded to see if that makes the problem disappear. .
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