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2017.2.1

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Re: 2017.2.1

Postby V12 » Mon Jun 12, 2017 10:54 am

Developers, thank You for new 2017.2 version ! De-laged, higher fps, removed some bugs. Perfect job !
Again, big thank You.
Fly high, fly fast - fly Concorde !
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Re: 2017.2.1

Postby Lydiot » Mon Jun 12, 2017 6:00 pm

Yeah, big thank you. Very nice!!
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Re: 2017.2.1

Postby it0uchpods » Sun Jun 18, 2017 10:10 pm

Yes, it's a great version! Awesome job to all involved!

Kind Regards,
Josh
it0uchpods/WTF411

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Re: 2017.2.1

Postby D-ABBA » Sat Jul 29, 2017 1:19 pm

Hi gents and it0uchpods,

At first thank you very much for your A3xx Versions. Nice to fly. Your improvements very realism. Wish for that, are some information text if I fetch a knob. Then I know if the nob for using it. Very usefull a canvas reaslisation of the left screen with speed and altitute. :D :D :D

.OK and now to the FGFS Version 2017.2.1.

For flights at low altitude, I am very enthusiastic about the detailing. But I fly with an A320 at a height of 10000ft and higher the scenery quadrant build very slowly. Large areas of land are growing only hesitantly. Stay white for a long time.

What can I still adjust (FlightGear), so that improves? Please ask for support !!!!! :)

System: Win10, AMD Athlon (tm) II X4 640 Processor 3.00 GHz, nvidea GeForce GT 630, 16 GB can be used.

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Re: 2017.2.1

Postby Necolatis » Sat Jul 29, 2017 1:34 pm

If you go into menu and then LOD, and set 'bare' to a higher value, it should try to download scenery further away from you. But beware it might affect framerate performance.
It could also be that your Terrasync is slow, not much to do about that, except switching to use terramaster.
"Airplane travel is nature's way of making you look like your passport photo."
— Al Gore


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Re: 2017.2.1

Postby sp-lcz » Sat Jul 29, 2017 2:13 pm

But I fly with an A320 at a height of 10000ft and higher the scenery quadrant build very slowly. Large areas of land are growing only hesitantly. Stay white for a long time.


I often have the same situation. Even if I have downloaded scenery via terramaster, doesn't matter if terrasync is enabled or disabled. My "Infrastructure" is ok, i7 6700k@4,2ghz, gtx 1070, 32gb ram, scenery is on ssd hdd m2 3gb read / 2,2 gb write. Internet 100/10 Mbit/s... I have to wait some time to see missing square of scenery. I have to try Necolatis suggestion...

Best,
Lukasz
Last edited by sp-lcz on Sun Jul 30, 2017 6:11 am, edited 1 time in total.
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Re: 2017.2.1

Postby D-ABBA » Sat Jul 29, 2017 3:01 pm

Thanks.

I Checked them to set LOD Bare to higher level. I used Terramaster as scenery source. For Terrasync I has good performance by download from server.
(~120-260 Mbits/sec).

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Re: 2017.2.1

Postby D-ABBA » Sat Jul 29, 2017 4:38 pm

Two flights and an 1/2 hour later I find the best LOD for me.

Detailed 5000
Rough 10000
Bare 10000
Distance (m)
AI/MP Aircraft 0
AI/MP Interior 0

Thanks for support
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Re: 2017.2.1

Postby wkitty42 » Sat Jul 29, 2017 7:05 pm

FWIW: i've been using these for a while now...

Detailed 1500
Rough 30000
Bare 150000
AI/MP Aircraft 45000 - Distance (m)
AI/MP Interior 50

Code: Select all
# set AI viewing to pixel mode at one pixel to see them when they take one pixel to draw
#--prop:double:/sim/rendering/static-lod/ai-detailed=1
#--prop:double:/sim/rendering/static-lod/ai-range-mode-pixel=true
# set AI viewing to LOD mode at 45km to see them about 25nm out
--prop:double:/sim/rendering/static-lod/ai-detailed=45000
--prop:double:/sim/rendering/static-lod/ai-range-mode-pixel=false
--prop:double:/sim/rendering/static-lod/ai-interior=50

#default LOD settings
--prop:double:/sim/rendering/static-lod/detailed=1500
#--prop:double:/sim/rendering/static-lod/rough=9000
#--prop:double:/sim/rendering/static-lod/bare=30000

# my testing LOD settings
#--prop:double:/sim/rendering/static-lod/detailed=3000
#--prop:double:/sim/rendering/static-lod/rough=18000
--prop:double:/sim/rendering/static-lod/rough=30000
#--prop:double:/sim/rendering/static-lod/rough=65000
--prop:double:/sim/rendering/static-lod/bare=150000
#--prop:double:/sim/rendering/static-lod/bare=370000


be warned: the larger your LODs, the more memory your FG will require...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2017.2.1

Postby D-ABBA » Sat Aug 05, 2017 4:49 pm

Thanks wkitty42

Best result with your suggestion.

Thanks lot
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