if (me.wow != me.lastwow){
if (me.wow){
me.lpf_touchdown.set(math.abs(me.vert_speed));
}
}
else me.filtered_touchdown = me.lpf_touchdown.filter(0);
# touchdown smoke when
# * recently touched down
# * rollspeed must be over the limit
# * friction must be over a limit (no idea why this is 0.7)
# * moving at ground speed > 50kts (not sure about this)
# * not raining
# possibly using ground speed is somewhat irrelevant - but I'm leaving that here
# as it may filter out unwanted smoke.
if (me.filtered_touchdown > 1.0
me.touchdown = 0;
if (me.wow != me.lastwow){
if (me.wow){
me.lpf_touchdown.set(math.abs(me.vert_speed));
}
}
else me.filtered_touchdown = me.lpf_touchdown.filter(0);
# touchdown smoke when
# * recently touched down
# * rollspeed must be over the limit
# * friction must be over a limit (no idea why this is 0.7)
# * moving at ground speed > 50kts (not sure about this)
# * not raining
# possibly using ground speed is somewhat irrelevant - but I'm leaving that here
# as it may filter out unwanted smoke.
if (me.filtered_touchdown > 1.0
Volador wrote in Sun Nov 28, 2021 5:43 pm:Re the black textures, V12 mentioned turning off Overlay cured it and it's a temporary solution to the visuals./
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