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Carrier Modelling help needed

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Carrier Modelling help needed

Postby hellcat » Fri May 14, 2010 8:36 pm

Hi guys, how exactly do I make something like a carrier in sketchup and put it in FG so you guys can land on it? Help is much appreciated. Right now I am trying to put the USS Enterprise (CV-6) in FG as a target/landing base for aircraft. Again, help is appreciated, especially with the modelling part (I am better at writing xml files)
Current Project: Yorktown Class, Essex Class, Light & Escort carrier package
Recent Release: X-Wing (Test)
http://hhfgfs.weebly.com/index.html
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Re: Carrier Modelling help needed

Postby xiii » Sat May 15, 2010 4:35 pm

Hi Hellcat,

You can have a look at the Vinson "aircraft", which is basically a carrier you can drive on MP as any other aircraft (thanks Anders), It is plenty of nice feature made by Vivian.
Use these params to run it:

Code: Select all
fgfs --aircraft=vinson --ai-scenario=vinson_demo --callsign=CVN70


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Re: Carrier Modelling help needed

Postby AndersG » Sat May 15, 2010 8:27 pm

xiii wrote:Hi Hellcat,

You can have a look at the Vinson "aircraft", which is basically a carrier you can drive on MP as any other aircraft (thanks Anders), It is plenty of nice feature made by Vivian.
Use these params to run it:

Code: Select all
fgfs --aircraft=vinson --ai-scenario=vinson_demo --callsign=CVN70



To make a functional AI carrier it is really the file AI/vinson_demo.xml you need to look in (and copy). It defines which parts of the carrier are solid and places catapults, wires and elevators (in addition to define where the carrier is and how it is operating).

Cheers,

Anders
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Re: Carrier Modelling help needed

Postby grtux » Sat May 15, 2010 9:31 pm

AndersG wrote:To make a functional AI carrier it is really the file AI/vinson_demo.xml you need to look in (and copy). It defines which parts of the carrier are solid and places catapults, wires and elevators (in addition to define where the carrier is and how it is operating).

Cheers,

Anders


Don't mind with the solid part definition , it is not useful, but if you want to be FG 1.9.1 compatible.
the model is by default solid.
You only want to define the catapults and wires. ( and why not some park position)
don't forget within the model.xml file to include the interaction animation

<animation>
<type>interaction</type>
<object-name>cat-1</object-name>
..........................................
<interaction-type>carrier-catapult</interaction-type>
</animation>
<animation>
<type>interaction</type>
<object-name>wire-1</object-name>
.........................................................................
<interaction-type>carrier-wire</interaction-type>
</animation>

Cheers

Gérard
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Re: Carrier Modelling help needed

Postby hellcat » Sat May 15, 2010 10:02 pm

thanks for the xml help guys, but what about making the 3d model?
Current Project: Yorktown Class, Essex Class, Light & Escort carrier package
Recent Release: X-Wing (Test)
http://hhfgfs.weebly.com/index.html
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Re: Carrier Modelling help needed

Postby grtux » Sat May 15, 2010 10:21 pm

hellcat wrote:thanks for the xml help guys, but what about making the 3d model?


ooops sorry, i did not answer your question.
Anyhow making model is easy with blueprint , or something similar, and some good pictures, don't you have ?

Gérard
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Re: Carrier Modelling help needed

Postby hellcat » Sat May 15, 2010 11:51 pm

I have, but I'm still confused as to how I could make it with the pictures I have at the moment. Just call me a rookie, I don't even know how to do this.
Current Project: Yorktown Class, Essex Class, Light & Escort carrier package
Recent Release: X-Wing (Test)
http://hhfgfs.weebly.com/index.html
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Re: Carrier Modelling help needed

Postby grtux » Sun May 16, 2010 1:48 pm

hellcat wrote:I have, but I'm still confused as to how I could make it with the pictures I have at the moment. Just call me a rookie, I don't even know how to do this.


I don't know sketch, then i can't help you with that specific tool.
However with every model i do/did use the following technical:

From blueprint ( usually coming from original real scaled model kit ) i draw separately every cross sections ( front view) , like if you were making a scaled model. More or less cross section are necessary according to the quality you want.
Then, after positioning, these cross section, at the right place on a side view ( you get a skeleton ) you only have to link each one from the cross section number "1" to the cross section number " n" ( linking vertex ) in order to get the external side faces ( like making the skin )
Blender do it perfectly automatically :) .

If you have ever built some ship or aircraft scaled model ( with wood or plastic sheet or card board ) that is exactly the same process.

Cheers

BTW: i know there is some other process to make a 3D model, which were described here, i prefer mine since a get exactly what i want, a very precise shape.


Gérard
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Re: Carrier Modelling help needed

Postby MOJO » Tue May 18, 2010 10:35 am

Which USS Enterprise are you talking about as there is the old one with no catapults or the modern day nuclear one?
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Re: Carrier Modelling help needed

Postby hellcat » Wed May 19, 2010 12:30 am

The old one. I want to make the one that served in WWII first, then I want to make the nuclear-powered one
Current Project: Yorktown Class, Essex Class, Light & Escort carrier package
Recent Release: X-Wing (Test)
http://hhfgfs.weebly.com/index.html
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Re: Carrier Modelling help needed

Postby VicMar » Wed May 19, 2010 8:55 am

Hi,
Going down to the really basic level, if you haven't already do so, watch the video tutorials from Google SketchUp.
http://www.google.com/sketchup/training ... o_gsu.html

There are plenty of us who use SketchUp, so just holler if you get into bother. It might be worth modelling something a bit simper for your first attempt.

Cheers,
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