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Visualising crashes in FG

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Re: Visualising crashes in FG

Postby ChocBoy » Sat Jun 05, 2010 9:13 pm

nickyivyca wrote:Have we mentioned sparks? If you look closely, you can see the sparks in this picture, on the tailstrike:


I have the same effect on the engines, but I haven't been able to do a successful gear-up landing.

This is one thing that I have on my features wish list. With the exception of X-Plane , very little sims support universal belly/water landings. We'd be able to recreate the Hudson River if we had this capability. Even in FSX, you can't land on water.
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Re: Visualising crashes in FG

Postby Tuxklok » Sat Jun 05, 2010 9:16 pm

Curious about the sparks on a 787. I mean it's all composite is it not, would it actually throw sparks?
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Re: Visualising crashes in FG

Postby redneck » Sat Jun 05, 2010 9:22 pm

Well, some parts are composed of metal actually, and varying kinds too. I remember there was a chart on Boeing's site depicting what particular sections of the plane were made of. Maybe Nick should look into that, b/c if that area is just carbon fiber, I doubt it would throw any sparks, but it's nice to see that's possible in FG, at least without resulting in an immediate crash.
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crash details

Postby teh warlock » Fri Jun 25, 2010 7:43 pm

Hey Guys i was thinking for a while now if there would be an easier way to make a crashed aircraft break apart and catch on fire and just look more realistic when crashing and not just stick up out of the ground i was thinking about editing a model and just pretty much cut off parts and delete and scatter them but that seems a bit primitive for what FG is capable of does anybody have an ideas of how this would work? my guess would be that it has to be implemented into the aircraft's animation .xml but as you know im not good at that kinda stuff.

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Re: Visualising crashes in FG

Postby Hooray » Sat Jun 26, 2010 2:45 pm

There are various possible ways for making crashes appear somewhat more realistic, we talked about possible methods for doing this about a year ago: ... d=a#p28308

As you'll see, back then I was also thinking in terms of using different models (parts), animations and sub models for modeling the "crash".

But doing this would be far from realistic, it would be more about entertainment/gaming.
To make such things work and look more realistically, an approach like Rigs of Rods would need to be used.

To do this right, one would then also need a different way for creating aircraft, to specify hull structure, material properties etc

But there are apparently now several people interested in this sort of thing (just think in terms of the bombable or missile addons).

Also see: ... art=0&st=0
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