
Thanks for the continued development...I do love my Bombable Scenarios!! Movies to follow I'm sure.

VooDoo
redneck wrote in Tue Nov 01, 2011 6:30 pm:Very very nice. Just one problem. My AI MiG-21s are now extremely agile. Like The Phantom II is no match for them. Even the F-15E failed. Finally, I managed to take all 5 of them down by flying the F-16 with the FBW disabled so I could pull extreme moves like the Pugachev's Cobra and such. I never imagined my flight hand would get steady enough to handle that thing continuously without the FBW. Before, it just seemed uncontrollable, but now, I guess my skills improved. But enough braggingI need to figure out what I'm doing wrong. Sure it was more exciting and all, but the way they performed is probably more fitting for the Typhoon, or at least an extremely skilled F-16 pilot flying with the FBW turned off, than the MiG-21, and I'm sure you would know that's a HUGE difference. Perhaps you can give me a hint as to what I'm doing wrong. I think my numbers in the Bombable-include file may be bad, but I don't know which ones.
From evasions:
dodgeMax_deg : 88,
dodgeMin_deg : 83,
rollRateMax_degpersec : 300,
dodgeROverLPreference_percent : 50,
dodgeAltMin_m : -8000,
dodgeAltMax_m : 8000,
dodgeVertSpeedClimb_mps : 1500,
dodgeVertSpeedDive_mps : 1500,
From attacks:
climbPower : 8000,
divePower : 10000,
rollMin_deg : 82,
rollMax_deg : 87,
rollRateMax_degpersec : 120,
redneck wrote in Tue Nov 01, 2011 6:30 pm:As for any bugs, I've found one. But for those just getting the new version of Bombable, it is IMPERATIVE that you add the new code to the velocities definitions. That terminal velocity thing. B/c, without it, the console will throw errors, and may cause FG to crash, and if FG does not crash, all your enemies will be plummeting into the ground regardless of how high the operations floor is.
redneck wrote in Wed Nov 02, 2011 7:49 pm:Actually, I meant to say "none", but missed the "n". Didn't realize that was a bug. Guess I got another one now though. I haven't gotten to tweaking the roll numbers yet, but I've noticed that after say 15 minutes of dogfighting, the AI will sometimes just start hugging the ground. They fly so low that you need nerves of steel to track them. They're not taxiing, but they're flying at less than 25 AGL, even though I've set the combat ops floor to 2000 AGL! Is this how they are supposed to retreat for repairs, refueling, and rearmament? I've noticed that even after they have finished refueling and all, they still hug the ground. It's annoying, and it makes no sense to me, since I don't know all the code. The ceiling is set to something like 40,000 if you are wondering about that.
EDIT: I noticed I got the max roll degree at 75 (checked both attack and evade). I suppose I will have to try stepping down the skill level, and then making adjustments to it.
redneck wrote in Sat Nov 05, 2011 3:19 am: Check out my airspeed if you can see the HUD while I'm shooting up the enemies. You'll notice it's sometimes kinda low. It seems that, instead of maintaining 400 kts, which is what I think they are supposed to do, since that is in the scenario file, they appear to be reducing their speeds drastically in an attempt to match my own, or worse, be slower than I am, which would of course give them the advantage, especially when they can maneuver just fine well below the clean config 1G stall speed. This makes it VERY difficult for aircraft of the same class to compete with them.
minSpeed_kt : 65,
cruiseSpeed_kt : 175,
attackSpeed_kt : 230,
maxSpeed_kt : 356,
Nocheese4u wrote in Sat Dec 31, 2011 7:33 pm:Is the "bombable" compatible with the AC-130 (C-130)?
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