Vodoun da Vinci wrote in Thu Sep 22, 2011 8:58 pm:I have noticed that, in previous Bombable Scripts, if I collided with the AI aircraft it counted as a "crash" and that session was over. However, in the recent versions collisions don't register - I can fly right thru the target aircraft without damage.
DutchPilotMitchell wrote in Fri Sep 23, 2011 7:38 am:It also looks like that the "white bullets" don't shoot aircraft down. Tried this with the b-17. But this could also be me as a bad gunner
DutchPilotMitchell wrote in Sun Sep 25, 2011 3:09 pm:ok, thanks
If you use the B-17 from dave, just use the fire button on your joystick
Vodoun da Vinci wrote in Wed Sep 28, 2011 6:43 pm:I'm not seeing the "white bullets" of the AI 'Bots shooting at me. Is there something I need to enable or maybe a setting for this?
flug wrote in Tue Sep 27, 2011 8:20 pm:DutchPilotMitchell wrote in Sun Sep 25, 2011 3:09 pm:ok, thanks
If you use the B-17 from dave, just use the fire button on your joystick
Aha, that is a different problem altogether.
The bullets on the B-17F at Dave's Hangar are just tracers, ie, a visual effect only. They aren't set to register collisions with other aircraft, the ground, etc.
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<!-- NOTES: weight = lbs, speed = fps, offsets in feet, delay in seconds -->
<!-- eda (drag area) in square feet, cd is dimensionless -->
<!-- ################################################### -->
<!-- # # -->
<!-- # Guns, 50cal # -->
<!-- # # -->
<!-- ################################################### -->
<!-- B-17Gs (last/most advanced version of the B-17)
carried 6,380 rounds of ammunition, 13 guns.
http://northstargallery.com/aircraft/b17/about.htm
That averages 490 per gun. Probably some had 400 and some 600 rounds.
The waist guns had 600 rounds.
Some of the gun turrets operated electrically while others
were manually operated by a gunner.
-->
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<impact-report>sim/ai/aircraft/impact/bullet</impact-report>
</submodel>
<submodel>
<name>tail-guns-tracers .50 BMG</name>
<model>Aircraft/DavePack/Stores/guns/tracer.xml</model>
<trigger>controls/armament/trigger</trigger>
<speed>2840.0</speed>
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<collision>true</collision>
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<!-- ################################################### -->
<!-- # # -->
<!-- # Bombs, 500lb x 8 # -->
<!-- # # -->
<!-- ################################################### -->
<!-- Bomb capcity of B-17: 8000 lb for short range missions < 400 mi,
4500 lb for long range missions 800 miles, 17,600 lbs = overload capacity,
per http://en.wikipedia.org/wiki/Boeing_B-17_Flying_Fortress -->
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</PropertyList>
skibot wrote in Sat Oct 01, 2011 2:14 pm:Hello,
Can anybody make bombable f 15 with minigun, sidewinders and mavericks?
I can't do that, i've spent whole day trying to cut some code from A6M2b and paste it to my F15 but it stil doesn't work.
Actualy i try to make Multiplayer scenario of Desert Storm operation, so i need bombable F15 and Mig29. I've just made livery to f15.
If anybody help i'll be very broud, and I could finish my scenario as soon as possible!
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