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Remake of textures and exciting missions:

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Remake of textures and exciting missions:

Postby Oyvind_Hagen » Mon Feb 08, 2021 7:17 pm

I thinking to use amount of time including beseech if hacking and brute force time elapsing give up:

Remake of all textures in FlightGear some better than Lennart Arvidsson own making of FS2002, 2002, and 2004 I think. And making textural landclass if I achieve that. To do anything home without internet and practice concentrate one mission each time. Later making exciting missions.

What do you mankind who are interesting in aviation simulator are thinking?
Oyvind_Hagen
 
Posts: 34
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Callsign: KJC9212
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Re: Remake of textures and exciting missions:

Postby Oyvind_Hagen » Mon Feb 15, 2021 12:11 am

Now I have made a small practice test with Texture-code inspired of g-kode which is below 1 kB of Norwegian 737-300 only rectangular with Paint because GIMP does not work.
Oyvind_Hagen
 
Posts: 34
Joined: Tue Nov 06, 2018 5:17 pm
Location: N060'2322 E005'1948
Callsign: KJC9212
Version: 2017.2.1
OS: Windows, Debian

Re: Remake of textures and exciting missions:

Postby erik » Mon Feb 15, 2021 8:43 am

It only now occurs to me you want to make some new aircraft textures.
First I thought you meant landclass textures, but that might be because I was working on them myself.

Good luck with your endeavor!

Erik
Current: Parachutist, Paraglider, Pterosaur, Pilatus PC-9M and variants, ERCO Ercoupe, Fokker Dr.1, Fokker 50, Fokker 100
Less active: Cessna T-37, T-38, Santa Claus. Previous: General Dynamics F-16. Worked on: Wright Flyer
erik
 
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Re: Remake of textures and exciting missions:

Postby Oyvind_Hagen » Wed Feb 17, 2021 5:36 pm

erik wrote in Mon Feb 15, 2021 8:43 am:It only now occurs to me you want to make some new aircraft textures.
First I thought you meant landclass textures, but that might be because I was working on them myself.

Good luck with your endeavor!

Erik

What are you suspect about? I know that endeavour is nickname for ferry that carries astronauts to MIR station at year 2006. I written that I am trying a natural texture flight business from my country as some amerians only watch domestic action movies.
Oyvind_Hagen
 
Posts: 34
Joined: Tue Nov 06, 2018 5:17 pm
Location: N060'2322 E005'1948
Callsign: KJC9212
Version: 2017.2.1
OS: Windows, Debian

Re: Remake of textures and exciting missions:

Postby erik » Wed Feb 17, 2021 10:16 pm

I really wish I could follow what you are trying to say but google translate isn't the best tool in this case I'm afraid.
Current: Parachutist, Paraglider, Pterosaur, Pilatus PC-9M and variants, ERCO Ercoupe, Fokker Dr.1, Fokker 50, Fokker 100
Less active: Cessna T-37, T-38, Santa Claus. Previous: General Dynamics F-16. Worked on: Wright Flyer
erik
 
Posts: 2244
Joined: Thu Nov 01, 2007 2:41 pm

Re: Remake of textures and exciting missions:

Postby Oyvind_Hagen » Fri Feb 26, 2021 8:18 pm

erik wrote in Wed Feb 17, 2021 10:16 pm:I really wish I could follow what you are trying to say but google translate isn't the best tool in this case I'm afraid.


Well... I tried to start up business with a great complete package which is an two rack of 1 minicomputer, user manuals, sound system at bottom, modified VHS or equivalent to have removable storage, small terminal OS with block internal status flag outside 0x10000 kB limit, flightgear 2017.2.1 with modded textures and models, 2D layout building at airports, traffic year 1991, NASAL remain integrated might to fit an compact disc size, and atomic ray-tracking by heatwave, 2-3 available PCBs to etching circuits, monitor fit 50cm wide, logarithmic light-mouse fit with built in finger password, some necessary software including, and support RS-232 and RJ11 at 115200 baud, and EPP ports that everything made my my production facilities, but I approach some troubles from some who do not wish my business well.
Oyvind_Hagen
 
Posts: 34
Joined: Tue Nov 06, 2018 5:17 pm
Location: N060'2322 E005'1948
Callsign: KJC9212
Version: 2017.2.1
OS: Windows, Debian


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