This is an continuation of my early post that is response to curt in this topic about tools for developing Aircraft, airports/scenery.
The first tool i call the Aircraft companion.
As the name say this is a tool to crate, design and manager systems for JSBSim aircraft.
The features for this tool:
* importer from OpenVSP/datcom/xflr5 to JSBSim
* A tool for designing Electric/Fuel/hydraulic/air/etc systems (think blender node editor. And i know there is a old tool for this call JSBSim Commander but this is not maintained sins 2013)
* Engine designer tool is to create Engine power tables for JSBSim.
The second tool that i wand to see is what i call FGWED this a X-plane Wed tool.
This tool is for editing airport to prepare to include in flight gear.
Be site the tool we need a object Library that is compatible with the x-plane object library.
And a expedition library to add new object that be publish under MIT or BSD license.
The idea is that this library is a collaboration between Flight Gear and X-plane.
The data will be host on FG Gateway this is similar as the X-Plane gateway and the same time is a mirror of the X-Plane gateway beside the airports that have edit in FGWED this database be use for future scenery generation.
The last is the Flight Gear tools for blender.
This blender addons is basic fg2blender on steroids.
Beside the basic import and export AC3D and import FGXML files, this addons can be use to design cockpits and create animation and connect property to animation that can be export in FGXML files.
For design cockpits there is a content manager for importing gauges from "$FGROOT/Aircraft/Instruments-3d/" as a proxy.