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Ideas for development tools for aricraft and scenery's

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Ideas for development tools for aricraft and scenery's

Postby www2 » Tue Jul 02, 2019 1:04 am

This is an continuation of my early post that is response to curt in this topic about tools for developing Aircraft, airports/scenery.

The first tool i call the Aircraft companion.
As the name say this is a tool to crate, design and manager systems for JSBSim aircraft.
The features for this tool:
* importer from OpenVSP/datcom/xflr5 to JSBSim
* A tool for designing Electric/Fuel/hydraulic/air/etc systems (think blender node editor. And i know there is a old tool for this call JSBSim Commander but this is not maintained sins 2013)
* Engine designer tool is to create Engine power tables for JSBSim.

The second tool that i wand to see is what i call FGWED this a X-plane Wed tool.
This tool is for editing airport to prepare to include in flight gear.
Be site the tool we need a object Library that is compatible with the x-plane object library.
And a expedition library to add new object that be publish under MIT or BSD license.
The idea is that this library is a collaboration between Flight Gear and X-plane.
The data will be host on FG Gateway this is similar as the X-Plane gateway and the same time is a mirror of the X-Plane gateway beside the airports that have edit in FGWED this database be use for future scenery generation.

The last is the Flight Gear tools for blender.
This blender addons is basic fg2blender on steroids.
Beside the basic import and export AC3D and import FGXML files, this addons can be use to design cockpits and create animation and connect property to animation that can be export in FGXML files.
For design cockpits there is a content manager for importing gauges from "$FGROOT/Aircraft/Instruments-3d/" as a proxy.
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Re: Ideas for development tools for aricraft and scenery's

Postby xDraconian » Tue Jul 02, 2019 2:45 am

www2,

I like some of these ideas, and even share some of your goals, but I'm not clear on your intent.

Are you building each of these tools?
Attempting to assemble a team to do the work?
Brainstorming on concepts?

Some feedback:
Aircraft companion - Sounds like you want FDM designer tools specifically targeted toward JSBSim. You may have better success discussing this with the JSBSim team.
FGWED - I think building a clone of WED is a poor strategy. Instead, I would encourage you to consider contributing to WED to provide options targeted toward FG. e.g. Export to FG, Convert FG -> X-Plane, etc.
www2 wrote in Tue Jul 02, 2019 1:04 am:we need a object Library that is compatible with the x-plane object library

I believe this has already been started via Project3000.
www2 wrote in Tue Jul 02, 2019 1:04 am:And a expedition library to add new object that be publish under MIT or BSD license

I don't understand.
Flight Gear tools for blender - Already started, but presently on hold. See FGBlenderTools.
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Re: Ideas for development tools for aricraft and scenery's

Postby www2 » Tue Jul 02, 2019 4:39 am

xDraconian wrote in Tue Jul 02, 2019 2:45 am:www2,

I like some of these ideas, and even share some of your goals, but I'm not clear on your intent.

Are you building each of these tools?
Attempting to assemble a team to do the work?
Brainstorming on concepts?

This topic is brainstorming for now.
xDraconian wrote in Tue Jul 02, 2019 2:45 am:Some feedback:
Aircraft companion - Sounds like you want FDM designer tools specifically targeted toward JSBSim. You may have better success discussing this with the JSBSim team.

Good point.
I think if this tool become a realty, JSBSim is the main focuses and why i talk about JSBSim.
For YASIM is not my focus, but is no problem to add this to this tool.
xDraconian wrote in Tue Jul 02, 2019 2:45 am:
www2 wrote in Tue Jul 02, 2019 1:04 am:we need a object Library that is compatible with the x-plane object library

I believe this has already been started via Project3000.

Thanks for the info.
xDraconian wrote in Tue Jul 02, 2019 2:45 am:
www2 wrote in Tue Jul 02, 2019 1:04 am:And a expedition library to add new object that be publish under MIT or BSD license

I don't understand.

With a expedition library i mean to to add objects/lines/pavement/etc that current not in the default X-plane Library think road markings and and taxiway/runway markings.
And for the chose License I can say that i plane this library to be a joint venture between dev teams of x-plane.
xDraconian wrote in Tue Jul 02, 2019 2:45 am:Flight Gear tools for blender - Already started, but presently on hold. See FGBlenderTools.

Thanks not use this tool.
And any idea when i can expect a blender 2.80 port?
Btw the python API for blender 2.80 is frozen.
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Re: Ideas for development tools for aricraft and scenery's

Postby xDraconian » Tue Jul 02, 2019 6:54 am

www2 wrote in Tue Jul 02, 2019 4:39 am:And any idea when i can expect a blender 2.80 port?
Btw the python API for blender 2.80 is frozen.

Import for 2.80 is partially working.
Export has not been started to my knowledge.
You may want to ask at https://forum.flightgear.org/viewtopic.php?f=18&t=13442
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