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How hard was the landing?

Discussion and requests for new features. Please note that FlightGear developers are volunteers and may or may not be able to consider these requests.

How hard was the landing?

Postby The_Blueberry » Tue May 28, 2019 5:29 pm

Suggestion: A screen that shows how hard you land (appears on screen on touchdown and disappears after a few seconds) (optional function: turn: On / Off)

like:

TOUCHDOWN


good / bad Landing! (etc) (basicly like in P3D, Optional: without FT per sec cause of P3D copyright issues that may occur :D )
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Re: How hard was the landing?

Postby Thorsten » Tue May 28, 2019 5:39 pm

Depends on the craft what is acceptable or not though. The Shuttle approach trainer has that functionality.
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Re: How hard was the landing?

Postby cgdae » Tue May 28, 2019 5:50 pm

I use https://github.com/RenanMsV/landing_rate for this - i think it does exactly what you're talking about?

[One minor quibble is that i think it just looks at absolute descent rate, not relative to the (e.g. sloping) runway.]
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Re: How hard was the landing?

Postby legoboyvdlp » Tue May 28, 2019 6:17 pm

How can P3D copyright a fact like how hard you land?

Regardless, cgdae is correct, that seems to match what you say.
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Re: How hard was the landing?

Postby Thorsten » Tue May 28, 2019 6:55 pm

Actually it could just evaluate gear forces rather than vertical speed...
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Re: How hard was the landing?

Postby V12 » Wed May 29, 2019 7:32 pm

lego :
IMHO, gear has defined compression length, when I know (vertical) velocity and distance (compression), I can calculate g-load. It is simple math.
Fly high, fly fast - fly Concorde !
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Re: How hard was the landing?

Postby Octal450 » Wed May 29, 2019 9:58 pm

Here we go again. The myth that landing rate tells you things about the landing. NONESENSE!!!!! It "rewards" pilots for floating and being too soft (can cause air ground sensor fail to trigger)

You want to know it and can't tell yourself? Then you need to check G force in landing.

Kind Regards,
Josh
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