


https://www.youtube.com/watch?v=SifLjLiblHA
I know it may seem like a provocation, and in fact this is a provocation!
Personally, as already noted for another intervention on the quality of texture, I do not think we are so far. The problem is the effect of the lights that were well made is Rembrandt, but for someone they were too different from other techniques and then followed another road. Here it seems to me that they work very well and the MAC of my friend who made the movie has an ATI graphics card much less powerful than mine.
To me it seems that the Rembrandt-like method of X-Plane works very well!
Certainly the results of ALS are interesting, the Shuttle has a nice effect lights, but it is a difficult trick to implement.
Perhaps a kind of pre-compiler to do what he does Rembrandt "on the fly" for static lights would not hurt and would simplify the work of creative people who hardly have any programming skills to GLSL etc ...
You should check for Rembrandt-ALS environments by taking each of these two codes the best part.
Right now I'm working on the filters for the visual part and I must say that GLSL keeps promises, but obviously has a very sharp learning curve.
However there would be a lot of work to improve the texture and improve the attractiveness planes.
The plane of the movie is not anything fancy, but it does the right things in the right place, for example enough vertices to ensure that everything do not seems to a plane made with LEGO, it's amazing how long to lose the designers to remove vertices, then when these so much more abundant, back on stage for the trees, the houses, the streets, clouds ... As often said the vertices must be abundant in places where the eye focuses, namely in high-contrast points or corners. Often rendering programs already make them such "dirty work" and instead of criticizing it, let them! Meanwhile, the performance does not change.
More than a year ago I flew a sphere with 500,000 vertices only reducing a few percent frame rate, as I showed you. So if a plane is too slow for older cards do an alternative low-resolution version as often I see do some time for the liveries, or do nothing, so over time the quality of the video cards increases, while the CPU remain + / - always at the same point.
For CPUs, when better exploit the horses under the hood?
For example, because, waiting for Python

It seems incredible, people spend hours to criticize a trivial filter to reduce the color temperature, but does not use that time to improve the work on the system that requires a large and continuous refinement.
A FGFS example

The windsock, located next to the runway, I've never seen ... If the pilot errs a few meters ... goodbye windsock, and goodbye wing!
The PAPI lights are sprites, can be used as a standard for something better, such as those made for LOWI? Even the start and the end of the runway lights could be those of LOWI (you could insert these objects automatically when the airport) is loaded, perhaps with a separate thread in order to avoid the slowdown when loading.
But the most ridiculous thing is that kind of city in the background, but they are houses or is it a rock quarry? Better get rid of everything and returning the grass on the hills, believe me! Of course I can do that with an option, but maybe you could do better ...
So, to make a beautiful airport would suffice just a little 'more care and taste ...