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[Low Priority] Feature Suggestion for Launcher

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[Low Priority] Feature Suggestion for Launcher

Postby CaptainTech » Tue Dec 29, 2015 7:03 pm

Hello.

Here is a feature suggestion for the launcher.
It is for some lazy users:
Image

It allows the user to switch to the simulator or the console window (if enabled), directly from the launcher.

This is a low-priority feature suggestion, but it can actually be useful.
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Re: [Low Priority] Feature Suggestion for Launcher

Postby MIG29pilot » Tue Dec 29, 2015 7:07 pm

Did you photoshop the picture or code the feature?
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Re: [Low Priority] Feature Suggestion for Launcher

Postby Hooray » Tue Dec 29, 2015 7:27 pm

Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Feature Suggestions

Postby CaptainTech » Tue Dec 29, 2015 8:48 pm

MIG29pilot wrote in Tue Dec 29, 2015 7:07 pm:Did you photoshop the picture or code the feature?

I was too lazy to download the source code. :mrgreen:
I used the native Windows application: Microsoft Paint (MsPaint.exe) :)

Doing that does not require photoshop :D

@Hooray:
    Aren't there other feature suggestions in this forums? Or am I wrong here?
    I am too lazy to create a an account on SourceForge.net.
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Re: [Low Priority] Feature Suggestion for Launcher

Postby legoboyvdlp » Tue Dec 29, 2015 11:42 pm

There is no point in improving FGRUN, as it will be deprecated and obsolete in the upcoming 2016.1, although it will still be available as an option, to my knowledge.

However, if you'd like to make a beautiful new launcher, go riht ahead!
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Re: [Low Priority] Feature Suggestion for Launcher

Postby CaptainTech » Thu Dec 31, 2015 12:42 pm

The new Launcher really looks beatuiful :)
But the old one is also OK.
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Re: [Low Priority] Feature Suggestion for Launcher

Postby MIG29pilot » Sat Jan 09, 2016 1:18 am

legoboyvdlp wrote in Tue Dec 29, 2015 11:42 pm:There is no point in improving FGRUN, as it will be deprecated and obsolete in the upcoming 2016.1, although it will still be available as an option, to my knowledge.

However, if you'd like to make a beautiful new launcher, go riht ahead!


ARE THEY GETTING RID OF FGRUN :!: :?: ???????
NOOOOOOOOOOOOO!!!!! :shock: :cry: :o
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Re: [Low Priority] Feature Suggestion for Launcher

Postby legoboyvdlp » Sat Jan 09, 2016 2:34 am

Calm down, you can still use it :)
I like the new launcher, a lot, but still use FGRUN for covenience.
The new launcher lets you start overhead any navaid, offset from a navaid (maybe fixes too?), 10 miles out, and all sorts of cool things. But FGRUN is more convenient for me :)
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Re: [Low Priority] Feature Suggestion for Launcher

Postby Hooray » Sat Jan 09, 2016 1:57 pm

fgrun is there to stay, it just seems that those people maintaining it are not very likely to continue maintaining it as long as there's so much Qt5 related progress being made.
That also applies to the whole "Canvas UI" effort (and to some degree the Aircraft Center) - these are all very much overlapping developments, and it seems that the whole Qt5 thing is getting quite a bit of attention recently, despite being intended to remain an "optional" feature.

In other words, you will definitely be able to keep using fgrun, because all it is doing is using command line arguments to control FlightGear, so not much needed in terms of integration.

If you would like to see certain features added to the Qt5 launcher, it would be better to file feature requests and/or discuss this on the devel list
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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