Following up on this, i just found out about
viewtopic.php?f=25&t=31888Stuart did
long ago add two properties to the default view implementation:
- Code: Select all
/sim/rendering/headshake/enabled (true by default)
/sim/rendering/headshake/rate-m-g (too small to notice by default)
Setting "rate-m-g" to 0.15 already had a nice effect in turbolences and also on landings.
Whats just missing is i my opinion:
- that the roughness of the surface should induce some random g forces into the system (random bumps in the surface will also stress the gears this way automatically!
- that the air may have random "bumps" too
- both behaviours are probably aircraft specific: in the air it depends on the aircraft mass and on ground additionally on damping capabilities of the gears
I also did found out that the default "view.nas" already supports view handlers. This raises the question what is the best method of integrating the shaking effects in a clean way? I would suppose as some extension to view.nas, implementing the list above?
Also some of the effects of smooth transition seem to already be in place: "view.point: handles smooth view movements" but why don't is see its effects?
So i think i will need to head over to the mailing list with some questions...