That's good to know, then no time should be wasted on that

float n = dot(normalize(-gl_LightSource[0].position.xyz),
normalize(mat3x3(gl_ModelViewMatrix) * (- gl_Position.xyz)));;
float n = 0.9;
planetacancun wrote:This video shows the new clouds in FG. So I see the difference between what I had and now. Thanks devs!
http://www.youtube.com/watch?v=k4oMOFnD6bw
papillon81 wrote:Hi Stuart,
thanks for your help. Changing the shader changed indeed something. The clouds are still messed up, but it looks different now:
http://img4.imageshack.us/i/fgfsscreen028.jpg
I tested this with KMS enabled and disabled.
Hope you can make something out of this..
Cheers,
Chris
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