I have potentially interesting connected ideas worth for consideration. For the record, I have personally tried Microsoft Flight Simulator X, X-Plane 11, including Flight Unlimited 3 and Fly2K back in earlier times.
What seems to be missing in all these flight sims is a way to make it more real by adding a procedure to check your fuel grade and perhaps oil, thereby make sure your flight is safe and worth making the trip. For example, the fuel grade would have to be the proper grade, which the game physics could show on an a chart revealing what’s required. Morever, you could check to see if there is water in the aircraft's fuel (i.e. from a prior flight). You could also check for cracks and dents on your wing, so that your flight will be safe.
Your job in all of this, of course, would be to inspect these things as a pilot before your flight from the checklists. Things that would need fixing could be fixed by a local virtual mechanic. I’m sure the time for these types of fixes in the physics of the game would depend on the nature of the part that is damaged.
All these things could be options that you would setup as “more realism” in the sim.
Would others be interested in features like these? Would this be great for the flight gear community? If there are no developers available for this, I would be interested in contributing if any developer had a suggestion on what material I would need to learn game physics and mechanics, since my knowledge is only within the realm of C and C++.