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Alternative camera control

Discussion and requests for new features. Please note that FlightGear developers are volunteers and may or may not be able to consider these requests.

Re: Alternative camera control

Postby FG Movies » Thu Nov 12, 2015 3:12 am

legoboyvdlp wrote in Thu Nov 12, 2015 2:32 am:
FG Movies wrote in Thu Nov 12, 2015 2:22 am:What is the Directory of FG HOME?

$FG_ROOT is FlightGear X.X.X/data/
_HOME is C:/Users/You/AppData/Roaming/flightgear.org

also what does this mean?

Use FG ROOT/Nasal/fgcamera/fgcamera_cfg as config. If you use fgrun, open advanced settings, go to "General" and select config path (point to fgcamera_cfg.xml)
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Re: Alternative camera control

Postby Thorsten » Thu Nov 12, 2015 6:53 am

I guess I keep asking that in various places, but what is the status of this project with regard to the FG repository?

Is it GPL licensed?

Is there interest to get this committed to FGData?

Are there things which need to be solved before?

Personally, I think it looks like a rather neat feature to have, and I would be entirely willing to be involved reviewing and eventually committing this, but reading through the thread, playing nice with other features (like for instance the cyclic mouse behavior and mouse to look around) are kind of important - so I'd really appreciate a clear statement from the maintainer where this is supposed to go before getting more active on it.
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Re: Alternative camera control

Postby Marius_A » Thu Nov 12, 2015 6:24 pm

Thank you for an offer.

Is it GPL licensed?

Currently, it's license-free.

Is there interest to get this committed to FGData?

Yes.

Are there things which need to be solved before?

Yes. I am converting it from "Nasal based" to "Property rules based". FGCamera should be suitable for using/reviewing till the end of this year.
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Re: Alternative camera control

Postby FG Movies » Wed Nov 18, 2015 12:25 am

and how do i "Set "fgcamera_cfg.xml" as flightgear's config (use advanced settings of fgrun"?
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Re: Alternative camera control

Postby Foxtrot15 » Wed Nov 18, 2015 2:08 am

Hi,

I have realised that most people have been having problems with using FGCamera. Can anyone make a video tutorial on how to use it or is there one present already?
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Re: Alternative camera control

Postby hamzaalloush » Sat Feb 06, 2016 3:43 am

any update on this?

Marius_A has done a tremendous job and i have used his templates to run FGCamera with the TrackIR flawlessly, i recommend everyone to use it and i will post a guide on how to use FGCamera with the motion sensor soon.
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Re: Alternative camera control

Postby jaxsin » Sat Feb 06, 2016 10:33 am

I really hope the work here continues on getting this into the game sim in some way or fashion.

I have yet to see this and am really looking forward to seeing if I can get this too work

edit: cheers wkitty
Last edited by jaxsin on Sun Feb 07, 2016 11:43 am, edited 1 time in total.
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Re: Alternative camera control

Postby Parnikkapore » Sat Feb 06, 2016 11:52 am

FGcamera + FaceTrackNoIR?
There are free alternatives to every program you encounter. You just have to find them.
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Re: Alternative camera control

Postby Marius_A » Sat Feb 06, 2016 11:53 am

Progress report.

Implemented features:
  1. FGCamera is now based on Property Rules and is controlled by Nasal API;
  2. New GUI;
  3. "Chained cameras": (optional) automatic selection of cameras that are in the same group;
  4. Improved "World camera" mode;
  5. New effect: engine/rotor vibrations;
  6. Improved dynamic head movement (DHM);
  7. Pop-up mini dialog for fast view selection (located in the bottom corner of the screen);

Work in progress:
  1. Ability to "plug-in" user-defined camera effects ("External effects" feature);
  2. Improving head tracking device inputs handling: view limiter, sensitivity adjustment, filter adjustment;
  3. Improving random camera movement effects (RND);
  4. Smooth transition from "look-at" to "look-from" mode.
  5. AI/MP camera mode;
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Re: Alternative camera control

Postby jaxsin » Sat Feb 06, 2016 2:09 pm

which link is the one to use? Is 1.2 the latest release? I'm game for testing development. Thanks for keeping this project alive.
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Re: Alternative camera control

Postby wkitty42 » Sat Feb 06, 2016 7:01 pm

jaxsin wrote in Sat Feb 06, 2016 10:33 am:I really hope the work here continues on getting this into the gamesim in some way or fashion.

FTFY ;)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Alternative camera control

Postby Hooray » Sun Feb 07, 2016 11:24 am

As far as I remember, Thorsten and others offered to get this committed a while ago (see the devel list)
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: Alternative camera control

Postby Vladimir Akimov » Sun Mar 20, 2016 9:06 am

Can we have the latest release, please?
You know me from youtube :)
I'm VladFlyer, take a look :

https://www.youtube.com/channel/UCBOvOg ... yNsYKuAxbw
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Re: Alternative camera control

Postby Marius_A » Sun Mar 20, 2016 1:44 pm

Development version is here.

Installation:
  1. Remove previous versions of fgcamera;
  2. Extract to $FG_ROOT/Nasal;
  3. Rename $FG_ROOT/mice.xml to mice.xml-original;
  4. Copy $FG_ROOT/Nasal/fgcamera/mice.xml to $FG_ROOT/
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Re: Alternative camera control

Postby Vladimir Akimov » Sun Mar 20, 2016 4:17 pm

Thanks!
You know me from youtube :)
I'm VladFlyer, take a look :

https://www.youtube.com/channel/UCBOvOg ... yNsYKuAxbw
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