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Mouse notification toggle switch  Topic is solved

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Re: Mouse notification toggle switch

Postby Buckaroo » Tue Oct 22, 2013 6:50 pm

Thorsten wrote in Tue Oct 22, 2013 6:31 pm:Yes, I like it - it feels much more natural to look around in the cockpit that way while flying. I suppose if I had started out that way, then I would feel really comfortable with it, after all menu operations are something that breaks immersion as well, so I try to avoid it if possible, but since I have years of reflexes changing the view the old way... I'm probably not going to change that habit without a huge incentive.

But as a new default - really, go for it. It's good, the concept is superior.


I have to +1 Thorsten's view here. I'm also a "dreaded mouse pilot" for reasons that would divert the topic. I think the new method is likely superior, but I've also got years of trained-monkey reactions for the old way. Breaking out of the old way has so far proven to be tough.

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Re: Mouse notification toggle switch  

Postby zakalawe » Tue Oct 22, 2013 7:24 pm

Okay, you convinced me, I'll flip the switch later this week once I've migrated the GUI options from 'Debug' to somewhere more accessible!

Concerning the original point here, I am still trying to decide a suitable categorisation. For example, I'm planning to add a popup when you pause/un-pause the sim, for time acceleration, and probably a couple more things that lack some obvious on-screen feedback, so the user is left wondering what happened (or if the key press didn't work)

Which of these are considered 'good' (like the FoV changing) vs 'annoying'? :) Is a global disable sufficient (for when trying to take screenshots), or do I need to add finer-grained control internally?
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